Apr 24
Posted by Ben at 19:38

Itís safe to say Batman Arkham Origins received something of a mixed reaction. I liked it, so did a few other people, plenty didnít though, feeling it was one Batman game too many, clumsy, and just less of a game than City and Asylum. The one thing just about everyone agrees on though is that Batman Arkham Origins told a good story. Itís for that reason Cold, Cold Heart has been somewhat anticipated, more Batman for those that need that, and a fresh take on Mr Freezeís origin story.

If thatís what youíre after then Cold, Cold Heart isnít going to disappoint. In some ways itís just Batman by numbers, with every gameplay element of Arkham Origins making an appearance. The dlc opens with some stealth and Predator missions, some combat, and itís not long before youíre off out in the city and doing some detective work. Most of the game is set inside buildings though, Wayne Manor and Gothcorp in particular. Thatís no bad thing though, it helps Cold, Cold Heart to feel tight and packed, something Arkham City struggled with.

Something that stood out from Cold, Cold Heart for me, and something I wish more dlc would do, is that it got tough pretty quickly. Your first couple of encounters are there just to poke at your brain and remind you how to play the game, but after 3 Batman Arkham games it doesnít take much to get back in to the swing of things. Itís not long before youíre facing off against heavies, gunmen, and shield carriers. Thereís a new enemy type too, a heavy with an ice-cannon, if you get hit with that youíll be left vulnerable until you can break free of the ice.

Cold, Cold Heart isnít excessively hard, itís certainly less frustrating than some of the tougher moments in the main game, but it is commendable that it doesnít waste its 3 hour or so length teaching you things youíve done a hundred times. Outside of the main story thereís not a huge amount to do in Cold, Cold Heart, thereís frozen guards dotted around the city you can save once you get the new Batsuit, and thereís some Anarchy missions. Itís the Anarchy missions that provided the one low point in the dlc for me, I had to find something within a time limit, it took me more attempts than Iíd like.

It would be remiss of me not to touch on bugs and glitches whilst weíre talking negatives. Iíll be honest, I didnít really have anything especially game breaking, I had moments where the AI scripting fell apart a bit (as seen in the back half of our Twitch video), and there was a cutscene where one half of the conversation wasnít audible, but that was the worst of it. It seems others have had worse, and while I wont be taking that in to consideration itís clearly not the most polished bit of game ever.

In some ways itís hard to say how good Cold, Cold Heart is, itís certainly the best of the Batman dlc, but itís not up there with the very best pieces of dlc. The biggest compliment I can pay to it is that it could slot in to either of the 2 most recent Arkham games and no one would complain. Itís tightly packed, but also feels like itís bloating its content, having you go on a fetch quest before revisiting an area youíve already beaten for example. Still, if youíre one of the those who liked Batman Arkham Origins itís hard to imagine youíll be disappointed with what is a pretty good chunk of dlc.
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Apr
23
Posted by Ben at 12:25
I'm not entirely sure how this will work, whether our site will support the video code or not, but today I live streamed the first hour of Batman Arkham Origins: Cold, Cold Heart. There'll be a review before the end of the week, tomorrow possibly if I can get it finished, but I thought a bit of extra content wouldn't go amiss, and it's a good way to learn how to use Twitch and the ShadowPlay feature of my graphics card

So far Cold, Cold Heart isn't a world away from Batman Arkham Origins, not that you'd expect it to be. It's set up to give you a run through of the game's mechanics, arguably doing a better job than some of the main games. There are a few bugs though, I've actually played the first part (in the mansion) a couple of times, and have had goons walking on the spot. It happens later in the video below too, the scripting seems to break and back guys get locked in to an animation. Aside from that though the crashes and glitches that have been plaguing many on the Steam forums haven't been an issue.

There's a new enemy type, a new location or two, and it seems like there's something new to do in the city, although I didn't really get to explore that. Anyway, the video's below, enjoy
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Apr
22
Posted by Ben at 16:09
I've never played a Tales of game, I think the closest I've ever come is Tales of Symphonia on the Gamecube. One day I'll put that right, and it might be with Tales of Hearts R.

Shahid Kamal Ahmad revealed on twitter that Tales of Hearts R had won the vote as the most popular Jrpg that people wanted bringing to the Vita in the west, and as such it was coming over.

No confirmation of a date yet, but I'd suspect towards the end of this year isn't beyond the realms of possibility
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Apr
22
Posted by Duane at 15:01
Codemasters have announced they are releasing a new title in the GRID franchise. GRID Autosport is currently in development for XBox 360, PS3 and Steam and is set to be released as early as June 27th in Europe.

GRID Autosport appears to cover a wide variety of disciplines aswell as a decent number of circuits, whilst Codemasters have gone to great lengths to listen to feedback from the communities surrounding their previous racing games to try and make the GRID Autosport an experience that their fans will enjoy.



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Apr
22
Posted by Duane at 14:54
Yup, Telltale Games have ported The Walking Dead Season Two to Sony's handheld. The game is available now on the US PSN Store and will be on the EU store whenever Sony update it tomorrow.

You can purchase each episode individually or all five on a Season Pass so that you automatically get them as they're released with the first two episodes being available to play straight away.



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Apr
22
Posted by Duane at 14:41
Square-Enix have announced they are to release the second Theatrhythym Final Fantasy game here in the West. Theatrhythym Final Fantasy Curtain Call (which I'll never get used to typing!) feartures three times as many songs and twice as many playable characters as its predecessor.

Other key features include:

Versus Battle Mode Ė Players can now compete head-to-head with friends and other users
Quest Medley Mode Ė Songs from the vast FINAL FANTASY music catalogue are used as backgrounds to unique quests; players can choose their own routes through various short, medium and long adventures. Players can also share these quests with friends.
New Characters Ė The game features over 60 characters from across the series, including Barret (FINAL FANTASY VII) and Yuna (FINAL FANTASY X-2). Characters from spin-offs like Benjamin (FINAL FANTASY MYSTIC QUEST), Ramza (FINAL FANTASY TACTICS) and Zack (CRISIS COREģ -FINAL FANTASY VII-) also make their debut in this game.
Collecta Crystarium Ė Clearing songs and winning battles allow players to obtain CollectaCards that boost their character stats.

Theres a trailer below if you want to check out how it plays. Theatrhythym Final Fantasy Curtain Call is due out later this year for Nintendo 3DS.



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GALLERY:
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Apr
22
Posted by Duane at 14:23
We've covered this title a fair bit over the past few weeks and the time between it being announced for Europe and it actually being available (which is today) seems to have flown by. But yes, you can now purchase Short Peace: Ranko Tsukigime's Longest Day for PlayStation 3. The entire pack comprises 4 animated shorts and a 2D scrolling shooter which has been getting some rather positive attention.


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Apr
22
Posted by Ben at 07:20
Fatal Frame or Project Zero, which is better SEO?

Gematsu have a bunch of Fatal Frame news, including that there's a film coming towards the end of the year, but most notably that Tecmo Koei and Nintendo are working on a new Project Zero/Fatal Frame game for the WiiU

It's not confirmed to be leaving Japan at this point, but the WiiU could really use the games so hopefully it's only a matter of time. It's also easy to see how the gamepad could be made good use of, something Nintendo said they needed to do more of
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Apr
21
Posted by Ben at 08:08
That's a very youtube-y reading title isn't it, I'm still not sure what to call our video stuff, especially as some of them are pretty much reviews while others are early impressions, or even footage of a preview build.

Anyway, Nippon Ichi are releasing Demon Gaze on the 25th April (Friday) here in Europe, a little earlier in America. It's a dungeon crawler rpg, relatively demanding, but it seems to me that it's one of those games that's infinitely easier if you know what you're doing. In the video below I've sort of figured out how to play the game properly, but still not acted on it (I needed another character), now I've done that the game has become easier

Apologies in advance for the quality of the video, recording the Vita isn't the easiest of task, so it's a phone video with less than perfect sound, but it will show you some of what to expect from Demon Gaze

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Apr
19
Posted by Duane at 04:51
I think its safe to say this is my most watched title of 2014, and up to now most of the trailers I've posted have been of the characters that are set to appear in this Atlus crossover (featuring Persona 3 and Persona 4).

Again, all of this footage is of the Japanese version of the game, and we dont currently have confirmation of a EU release whilst the US release is simply down as "Q3/Q4 2014". The videos below show elements of Persona Q's battle system, including how battles pan out, Persona switching and the importance of exploiting enemy weaknesses.



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