PlayStation 4 Review:
Jul 28
Posted by Ben at 14:35

Back in the 32-bit days I was a Saturn owner. It's not a decision I regret, I loved the Saturn, and I wouldn't swap its library of games for anything. However, it does mean I missed out on a few games, there's a list of 'classics' I've no affinity for, and a fair few I just haven't played. One of those is Oddworld, an entire series that had passed me by, so this HD remake, in the truest sense of the word, is a pretty good way in.

Oddworld New and Tasty is a remake of Abe's Odyssey, a proper, from the ground up remake. Same puzzles, give or take, but spanking new graphics that actually look better than the cutscenes, which I take to mean they might be the originals uncompressed. It makes New and Tasty an interesting proposition, a chance to play a classic game as if it was new.

I have to say Oddworld New and Tasty, and so presumably Abe's Odyssey, is an incredibly likeable game. I can't say I care too much for Abe, but there's just something about it that's hard to hate. The puzzles are pitched well, rarely feeling like they're there to catch you out, but involved enough that you discover the solution as you play. It means you rarely hit a wall of frustration, the trial and error gameplay actually feels like progress.

Abe's arsenal of moves helps too. Entering passwords by matching whistles and farts, while not hilarious, is certainly relatively endearing. His mind control ability encourages you to start looking at puzzles a little differently, it's not all about what Abe can do, it's about what can be interacted with and how to do that. You'll soon be using other creatures within the game world, tricking them in to doing your bidding, all in a fluid platform game.

All this being said, and while I want to like Oddworld New and Tasty, it's really not without its problems. The controls are an issue, I'm not sure if it controlled using the analogue sticks originally, but the game would be much more suited to a d-pad. Because the game can be quite dynamic you'll often need to quickly change direction, or duck from a sprint to roll, or even stand and jump from a duck. The movement, and so the controls, are very deliberate, or at least require you to be, analogue sticks just don't offer that. Add to that the many occasions I jumped when I didn't mean to, rolled when I didn't mean to, clipped a bomb I thought I'd clear...

Some of the controls aren't really explained very well either, this though I suspect is something only newcomers to the series will suffer from. Take the praying for instance, I was told how to do it but never what it did, it was only too late that I discovered how to save my fellow Mudokons and to use the mind control. Similarly it was only a trip to the internet that told me a mind-controlled soldier could issue commands, needed for a few of the puzzles.

There's also a number of bugs in New and Tasty, there's already been a patch and I'm told another will arrive not long after this review, but it would be remiss not to mention them. I've had characters I've needed fall off elevators, one continue running against a wall for no reason so I can't use him to solve a puzzle, and a couple so game-breaking I've had to restart the whole chapter rather than just the checkpoint or save.

All that being said, for my first time playing an Oddworld game, I really enjoyed New and Tasty. Oddworld holds up well against the spate of similar indie games. It's still creative, clever, and charming. The price may be an issue for some (£18), but as a newcomer I got at least 5-6 hours play from it, granted if you know the game backwards it's maybe harder to justify, or easier, depends how big a fan you are I guess. Either way Oddworld holds up, it's just a shame a few more of the rough edges weren't smoothed over
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Jul
27
Posted by Duane at 10:24
It was quite some time ago that we had the first cross over between the two largest licenses in the beat-em up genre, with Street Fighter X Tekken being released in 2012! but we're still awaiting the reverse of that with the Katsuhiro Harada developed Tekken X Street Fighter seemingly disappearing from public knowledge.


However, Harada has recently stated that the game is still in development, but with Tekken Revolution, Soul Calibur: Lost Swords and Tekken 7 all taking up much of the team of Namco's time this has resulted in Tekken X Street Fighter being a position we're the company is struggling to find a time period to market and release it. Rest assured though that Harada says “It is proceeding. It hasn’t been cancelled, so please relax,”.
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Jul
27
Posted by Duane at 10:11
Atlus have announced that they will be bringing a new Tactical RPG to Europe (and America) later this year. Developed by Aquaplus, this will be the first instalment in the Tears to Tiara franchise (which also comprises an animated series and Manga) to be released outside of Japan (although admittedly the anime has also made it to the States before).

As with titles such as Conception II, there is no need to have played the previous instalment of the series, which was actually originally released on the PC as an "adult" title and then much later re-released on the PS3 with the adult content toned down quite heavily from what I have read.

We have a gallery and the intro movie for you to check out below:




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Jul
27
Posted by Ben at 07:24
This isn't the best quality video we've ever recorded, which is actually saying quite a lot given the haphazard nature of some of our stuff. It's captured via the Twitch app on the PS4, complete with audio. Unfortunately there's no way to turn the in game audio down, so my commentary gets drowned by the action. Add to that it's not the best quality audio (a handsfree kit going into the pad), and I'm from the north, it's not going to be easy to understand

All that said hopefully there's enough action there to be worth a watch, and to give any one who couldn't play the Destiny beta an idea of what it's like.

For the record I've enjoyed my time with it. The gunplay feels tight, the enemy AI has something to it, and it runs well. The MMO stuff does get in the way a bit, a shame but the game is fun in co-op. I do wish your specials and grenades would charge a bit quicker though

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Jul
26
Posted by Duane at 16:11
Namco used San Diego Comic Con 2014 to release the full teaser trailer for Tekken 7. Little is known about what changes will be made to the games systems at this point and the trailer is purely story based, promising to be the "conclusion of the Mishima saga".



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Jul
23
Posted by Duane at 04:52
The highly anticipated (at least around these parts( 3DS spin-off for the Persona franchise, which combines the casts of both Persona 3 and Persona 4 has received a release date from Atlus.




The dungeon crawler will be available from November 25 2014, whilst it was previously confirmed that Europe will receive the game on November 28th. Atlus have also unveiled the games intro movie, which you can watch below.

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Jul
22
Posted by Ben at 16:35
I'll admit I don't know a huge amount about upcoming action rpg Freedom Wars, other than it being a hugely anticipated Vita game.

There was some fuss recently that it was only getting a digital release in the west. However, Sony have today announced that Freedom Wars will be getting a physical retailer release

For what it's worth you can see why Sony originally faltered on giving the game a retail release. The Vita is hardly pulling up trees in the west, despite having a good year game wise, you're not going to get many supermarkets or Game stores dedicating space to the game. So even a retail release will likely mean ordering Freedom Wars onlinebr>
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Jul
22
Posted by Duane at 10:51
The well-received Android and iOS racing game, Table Top Racing, will be making its way to Vita next month.

The downsized racing game, which bares a resemblance to classic Codemasters series Micro Machines, will hit the PlayStation Store on August 6th and will be priced at £4.99.



Featuring single player and multiplayer modes (both local and co-op) and developed by ex-Studio Liverpool staff, this looks like it could be one to watch.

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Jul
21
Posted by Ben at 17:11
The Fall is pretty good, certainly it's a game interesting enough to be worth your time. I'll do a proper review in the coming week, but it's a mix of point & click mechanics and action adventure mechanics. Kind of like Flashback in The Swapper's skin

It's not without its problems, which I go in to a little bit in the video. It's also only fair to say that the video shows the domestic testing area an hour or so in to the game, so if you don't want any spoilers (I only solve a couple of puzzles) give it a miss

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Jul
21
Posted by Duane at 11:06
And heres another set of Nippon Ichi screenshots.

This time its Fairy Fencer F, the PlayStation 3 Turn-based RPG featuring character art by Tsunako (Hyperdimension Neptunia), Concept Art by Yoshitaka Amano and music by Nobuo Uematsu (both famed for their work on the Final Fantasy games) and developed by Compile Heart. The accompanying press release states that Fairy Fencer F is about:

Long ago, a dreadful war was fought between the Goddess and the Vile God. Because they were equally matched, they both created a vast number of special weapons imbued with their godly energy, each containing the life force of a fairy. Armed with these weapons, the deities continued their conflict until they finally sealed each other away into the great unknown. A long time has passed since this ancient conflict, and the weapons created by the Goddess and the Vile God have since been scattered across the world. These weapons—now known as “Furies”—are highly sought after by warriors who call themselves “Fencers”. It is said that whoever collects a Fury will be granted one wish. When a young man named Fang decides to rashly pull a Fury from a stone, he inadvertently becomes a Fencer himself, forever altering the course of his destiny.


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