Jul
23
Posted by Duane at 04:52
The highly anticipated (at least around these parts( 3DS spin-off for the Persona franchise, which combines the casts of both Persona 3 and Persona 4 has received a release date from Atlus.




The dungeon crawler will be available from November 25 2014, whilst it was previously confirmed that Europe will receive the game on November 28th. Atlus have also unveiled the games intro movie, which you can watch below.

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Jul
22
Posted by Ben at 16:35
I'll admit I don't know a huge amount about upcoming action rpg Freedom Wars, other than it being a hugely anticipated Vita game.

There was some fuss recently that it was only getting a digital release in the west. However, Sony have today announced that Freedom Wars will be getting a physical retailer release

For what it's worth you can see why Sony originally faltered on giving the game a retail release. The Vita is hardly pulling up trees in the west, despite having a good year game wise, you're not going to get many supermarkets or Game stores dedicating space to the game. So even a retail release will likely mean ordering Freedom Wars onlinebr>
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Jul
22
Posted by Duane at 10:51
The well-received Android and iOS racing game, Table Top Racing, will be making its way to Vita next month.

The downsized racing game, which bares a resemblance to classic Codemasters series Micro Machines, will hit the PlayStation Store on August 6th and will be priced at £4.99.



Featuring single player and multiplayer modes (both local and co-op) and developed by ex-Studio Liverpool staff, this looks like it could be one to watch.

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Jul
21
Posted by Ben at 17:11
The Fall is pretty good, certainly it's a game interesting enough to be worth your time. I'll do a proper review in the coming week, but it's a mix of point & click mechanics and action adventure mechanics. Kind of like Flashback in The Swapper's skin

It's not without its problems, which I go in to a little bit in the video. It's also only fair to say that the video shows the domestic testing area an hour or so in to the game, so if you don't want any spoilers (I only solve a couple of puzzles) give it a miss

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Jul
21
Posted by Duane at 11:06
And heres another set of Nippon Ichi screenshots.

This time its Fairy Fencer F, the PlayStation 3 Turn-based RPG featuring character art by Tsunako (Hyperdimension Neptunia), Concept Art by Yoshitaka Amano and music by Nobuo Uematsu (both famed for their work on the Final Fantasy games) and developed by Compile Heart. The accompanying press release states that Fairy Fencer F is about:

Long ago, a dreadful war was fought between the Goddess and the Vile God. Because they were equally matched, they both created a vast number of special weapons imbued with their godly energy, each containing the life force of a fairy. Armed with these weapons, the deities continued their conflict until they finally sealed each other away into the great unknown. A long time has passed since this ancient conflict, and the weapons created by the Goddess and the Vile God have since been scattered across the world. These weapons—now known as “Furies”—are highly sought after by warriors who call themselves “Fencers”. It is said that whoever collects a Fury will be granted one wish. When a young man named Fang decides to rashly pull a Fury from a stone, he inadvertently becomes a Fencer himself, forever altering the course of his destiny.


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Jul
21
Posted by Duane at 10:58
NIS America released some new shots for Disgaea 4: A Promise Revisited showing off some of the characters special skills and moves. The Vita port of the 2011 PS3 game will be released on August 29th in Europe.



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Jul
21
Posted by Duane at 10:45
Nippon Ichi have already previously confirmed that Disgaea 5 is in development and that it will be revealed later this year, they've also said their first PS4 game will be revealed at the Tokyo Games Show, could they be the same thing? and could this post card be the first bit of Disgaea 5 artwork?





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Jul
21
Posted by Duane at 10:40
The Vita's release release continues to go from strength to strength, despite what some would have you believe. This has been reported elsewhere for a little while now but I felt it was worth adding to here too.



Namco Bandai's Sword Art Online: Hollow Fragment will see a European release on August 20th 2014. The Action-RPG with MMO stylings, based upon the anime and manga of the same name will also include the previous installment which was only ever available on PSP in Japan.

Sword Art Online: Hollow Fragment will be a digital only release, available from the PlayStation Store.
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Jul
21
Posted by Duane at 06:27
Last week NIS America announced that they would be releasing Akiba's Trip: Undead and Undressed on PS3 and PlayStation Vita in Europe on October 10th 2014.



The game takes place in the Akihabara district of Tokyo where demonic creatures have invaded. It appears that they have mostly Body Snatched female victims and its upto the protagonist to save the day by damaging their clothing and exposing them to the sunlight, or thats what the majority of the Gaming Press would have you believe, theres been a kind of papering over of the fact there are Male demons for you to attack and strip off too. We'll have to see how it all pans out when its released in October, but lets hope that it doesn't rely on Fan Service quite as much as Senran Kagura Burst did.

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Jul 20
Posted by Duane at 10:40

Habitat: A Thousand Generations in Orbit is a title that is currently in Steam Early Access, although oddly it appears to have dropped its subtitle on Steam. At this point I think it's also important to note that developer 4gency has previously run a (succesful) Kickstarter campaign. I'm not going to make any further comment on that as my knowledge of the work that goes into making a game extends no further than some WYSIWYG game making software that a friend had running on Windows 98 way back when I was still at school!



The product itself is still very clearly in early stages of development. Theres not really any "game" there so to speak, just a few ideas and models that allow you to see what the basic skeleton of the final product will be. Menu's and the games tutorial are very bare and basic, but with the promise of a Late 2014/Early 2015 release date along with the intention to not only deliver on PC but to also have an XBox One version of the game released, its clear that things like that will most definetly be much clearer in the final product.

There is a basic premise there in order to encourage you to expeirment. The Earth has been taken over by nanites which are destroying human civilizations and devouring all of the natural resources and mankind finds itself having to flee into the Earths orbit in order to survive. Luckily for this future mankind, our habit of dumping our waste enables the race to survive that little bit longer by bolting on your ship various debris that has been sent up into space over numerous generations. Floating around in orbit is a ridiculous amount of rather large trash with items ranging from rocket boosters of varying sizes to Cruise Ships, with buses and ferris wheels.



I really don't want to refer to Habitat as a game as this point, so as a piece of software the core element of Habitat is that its a bit of a physics sandbox. You're pretty much given free reign of a large area around Earth in which you can boost around, attaching items to your ship using your engineers and see how it effects the behaviour of your craft as it grows in size and becomes heavier on each side, the best way to talk about it is that its a bit of a toybox, although one with fairly obvious limitations.

Its difficult to discuss Habitat in fine detail, theres very little actual content there to discuss, but there does seem to be an element of communication from 4gency which suggests immenent updates that will add more elements to toy around and experiment with. In fact the first major update, arriving this coming week, will see the new actions, resources, usability options and space junk added, with another update planned for the very end of the month.

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