Articles tagged with switch

Jul
03
Posted by Ben at 15:46
There was a bit of a furore when The Binding of Isaac: Afterbirth+ was released in the US for Switch but the European release was pushed back. There is now a confirmed release date, and while it's not exactly imminent it does come with some bonus news.

The Binding of Isaac: Afterbirth+ will get a physical and digital European release on the Nintendo Switch September 7th

The physical release of The Binding of Isaac: Afterbirth+ matches the US release, with a retro game manual, the game, and 2 sticker sheets. It also promises some bonus trinkets, but doesn't go into detail as to what they are



GALLERY:
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May
13
Posted by James at 09:33
Inti Creates weren't the only publisher to share Nintendo Switch sales data, as the CEO of Nippon Ichi Software America, Takuro Yamashita, recently spoke to MCV UK about how Disgaea 5 Complete has been performing globally.

The game's western release has accumulated 114,000 pre-orders ahead of its launch later this month, with two thirds of those coming from North America (78,000 pre-orders) and the remaining third from Europe (36,000).

This was far from most people's wildest expectations for the title, including my own, given the game's tepid reception at Switch launch in Japan. Indeed, Mr. Yamashita stated that the game has yet to break 20,000 sales in the region.

What's intriguing is that this demand for Disgaea 5 Complete in Europe and North America suggests a widening gap between sales of Nippon Ichi Software's games in Japan and copies sold from players in the rest of the world.

In February last year, a year after Disgaea 5 launched on PS4 outside of Japan, NIS revealed to Famitsu that non-Japan sales of Disgaea 5 stood at 112,000, while Japanese sales reached 60,000 units. That's a ratio of 2 copies sold in Europe, North America and non-Japan Asia for every copy sold in Japan, but the Switch version performance suggests that gap is widening, something NIS America hadn't anticipated to happen with the Switch version.

Based on these figures shared by the publisher, the Switch version of the game is on track to swiftly outperform first-year sales of the PS4 version outside of Japan in a matter of days after it launches on May 26. Hopefully this signals more support for Nintendo's hybrid going forward - we've yet to hear a peep out of some publishers, like Spike Chunsoft...
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May
12
Posted by James at 15:13
Speaking at the Tokyo Sandbox game developer event/mixer today, Inti Creates gave some insight into the development of 3DS and Switch release Blaster Master Zero. The reimagining of NES darling sidescrolling platforming/shooter hybrid Blaster Master took 35 people six months to make before arriving just in time for the Switch's launch day in Japan.

We also heard about the game's sales performance on the eShop; the Switch port of the game has currently racked up 80,000 copies sold. We weren't told whether this met Inti Creates' own expectations, but this is a fairly respectable figure for what was presumably a version of the game bolted on fairly late in development.

There are tell-tale signs that this was indeed the case: The Switch version of the game inherits the 3DS's strange 5:3 aspect ratio, and the game uses non-integer scaling to scale up to both 720p and 1080p resolutions, so it's fairly clear that the game wasn't originally planned to be on Switch.

In any case, 80,000 sales for the Switch version alone should have net Inti Creates a tidy amount of revenue and would have almost certainly justified the cost of the port. Whether the game sold enough for them to have broken even is hard to say, since we lack information about sales of the 3DS version, and we don't know whether the 35 staffers working on the project were solely dedicated to it or were working on other games. The former is more likely there.

Regardless of current sales, Inti clearly plans to make sure Blaster Master Zero has long legs. Last week it released an update to the game which added a new, remixed difficulty setting, and it's currently working on new DLC characters who are more than just a palette swap.
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Switch

Feb 18
Posted by Mark at 20:27

This is more of a 'First-ish' Play, as I'd had time to give this a quick go before streaming it.

Anyway, it's another one of them tough-as-nails precision platformers indie developers are so fond of creating- the gimmick this time around being that you get a double-jump.

As you can see from the occasional excursion into the level selection screens, this is very clearly a preview build, but we do get a decent look at much of the game's second and third worlds.

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Jan
23
Posted by Ben at 14:53
We knew that I Am Setsuna was heading for the Switch but there was some vagaries as to exactly when. Well, Square Enix have announced that I Am Setsuna will be ready for the Nintendo Switch's launch, on the 3rd of March

I Am Setsuna, somewhat surprisingly isn't getting a retail release. You could see it finding a bit of traction if it was one of the handful of games lining up on shelves next to the Nintendo Switch, but I guess if you're an rpg releasing on the same day as Zelda, you might want to hedge your bets a bit
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Jan
15
Posted by Ben at 13:00
By the looks of things these Neo Geo classics aren't going to be part of the Nintendo Switch's Virtual Console, rather they're digital downloads, part of the Hamster Arcade Archives previously seen on the PS3, PS4 and coming to the Xbox One

The Famitsu source isn't working for me, but NeoGaf have grabbed some of the details, and if Famitsu can be believed we'll be seeing King of Fighters 98, Metal Slug 3, World Heroes Perfect, Shock Troopers, and the rarely spotted (but fun) Waku Waku 7

We'll see on the timeline for this, and if we'll see them come over to the Western Switch eshops. It'll also be interesting to see if there'll be any online modes. It will also be interesting to see what the controller support for the Switch ends up being, because the Joy-Con looks a terrible controller for Neo Geo classics
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Jan
15
Posted by Ben at 12:19
I'm not sure what the other writers' opinion on the Switch line-up of games are, for me though it's worryingly barren. So much so I can't see why anyone would get one at launch.

It's pleasing then to see more games being announced for the system, and Arc System Works have announced that there's a BlazBlue game coming to the Switch

There's no details yet as to what exactly the Switch BlazBlue game will be, but if Arc System Works take a leaf out of Capcom's book it'll be a port of the original game or something.

We'll keep you updated when there's more revealed, but from the same source (Rice Digital) it's also been revealed that a sequel to Frontier Days: Founding Pioneers, a 3DS town simulation, called New Frontier Days: Founding Pioneers is also on the way
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