Articles tagged with slime-san


 
 
Slime-San:
Blackbird's Kraken
Jul 20
Posted by Mark at 16:08

There's a lot to be said for the Expandalone.

It's a format that ticks a lot of boxes that the business side of gaming likes, but in a way that doesn't put players off. It lets the publisher make a Service Game and recieve the longer-term revenue stream associated with it, but by being more than simple DLC players feel so much like they're getting exploited, but less than a sequel meaning you avoid coming down with the relevant '-itis' and fatiguing the series.

On top of that, because the Expandalone isn't reliant on the presence of the original it can reach a new audience- a new entry point for people, rather than limiting yourself to people who already bought the main game. A good example would be Death of the Outsider, the expansion for Dishonored 2.

This is where Blackbird's Kraken comes in. An expansion to the now only two-and-a-half-month-old Slime-San, a precision platformer, much the same as Super Meat Boy. The objective is to fling your fragile protagonist from one end of the level to another, bouncing off walls and avoiding sawblades and projectiles as you go. In each of these levels, there's a bunch of bananas hidden somewhere, and if you can pick it up, you can use it to buy new characters with their own physics.

The gimmick Slime-San brings to the table is tied into its limited colour pallete. Everything is either white (and therefore just a platform), red (which kills you on contact) or the same colour as the protagonist, green- and by holding the left shoulder button, you can pass through these objects as if they weren't there- time even slows when you use it.

This is all paired with a double jump, as well as a mid-air dash.

If this sounds complicated, it is. The precision platformer really lives on its simplicity, and giving you two tools to use in the air, both of which are functionally very similar, overcomplicates things. If you couple this with inconsistent-feeling rules on how they can be used in tandem (sometimes you can use your second jump after you've dashed, sometimes you can't. Even then, if you'll pardon the pun, that can be all up in the air if you've walljumped) it can be challenging for the wrong reasons to traverse even relatively simple levels.

These abilities and the level design try to push together the speed of Meat Boy, but the puzzles of something closer to Switch- or die trying, and these things don't necessarily go together. Very often the reaction to landing a jump is a case of OHGODWHATDOIDONOW, rather than more instinctively feeling the character's intertia and rolling straight into the next one, and that's on the rare occasion that you don't feel like you've succeeded by accident.

Bafflingly, all the levels are bundled into batches of four, but your progress doesn't save until you've beaten them all. While the four levels tend to share some common theme, this save structure means that once you've bluffed the third one, if the fourth frustrates you into quitting out, you've got to do the first three again later. If you do subsequently bluff the fourth one, but miss the bananas in the second, then you have to go through all four again to have another go.

A short tutorial aside, Blackbird's Kraken drops you in at the deep end, and doesn't really give you a lot of time to get used to the mechanics. When the DLC was announced, much was made of the quirky way it's being released- as an Expandalone for a nominal fee, or as a free addition to people who already have the main game.

So unlike the Dishonored DLCs, which dial back a little bit and start you from zero again with a new storry and a new lead character- effectively a new, short game. Blackbird's Kraken is simply Slime-San's next hundred levels, and as such it's harder to see this as an Expandalone- if you've got the original game and you're prepared to overlook its flaws it's more and it's free and that's wonderful- alone, it's very hard to see the point.
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Jul
13
Posted by Mark at 16:18
A couple of days ago we mentioned that Slime-San, one of those precision platformers that are so popular amongst the indie developers, was getting a free expansion.

Blackbird's Kraken, as the expansion is called, is being release not only as low-price expandalone, but also as a free expansion to everyone who already owned the original game. The announcement also mentioned that there's a Switch port on the way, too.

It wasn't clear what the deal was with the DLC at the time, so we asked the publisher. They said this:
Slime-san's new free update (and stand-alone game for others) won't be included in the Switch version, but it will follow some day later on after we brought the game to Xbox One.
Now we know.
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Apr
07
Posted by Ben at 15:15
We took a look at Slime-San the other week, and was quite impressed with it. Well good news, it's out now on Steam

Priced at 8.99 (8.09 for launch) Slime-San is a challenging, rapid-fire platformer, not unlike Super Meat Boy and N+. It's not ordinarily my genre but I was quite impressed by Slime-San when I played it

While it's only on PC at the minute, Slime-San will be heading to consoles later this year. It's also part of this months Humble Monthly Bundle, but I think that information is a bit late.
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Mar
12
Posted by Ben at 17:05
We took a look at Slime-San a week or so back, based on what I played it's pretty promising.

You might roll your eyes at this but Slime-San is a retro, tough as nails platformer, and while that might sound well-trodden, it's shaping up to be a good one

Slime-San will be available from Steam and Humble Bundle on April 7th
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Slime-San
Gameplay Video
Feb 19
Posted by Ben at 17:32

We were sent over a preview code for upcoming platformer Slime-San, so we (I) took a look at the first world

I know it's trite and easy, but if you've played such as games as Super Meatboy and N+ then you probably know what to expect. Slime-San is a tough, tricky, but very responsive platform game. The sort of game where you first attempt at a level can be a nightmare, then when you return you wonder why you ever struggled.

I'm not going to go in to huge detail here, there's a video below for that, but Slime-San is very well put together. There's a bunch of additional stuff, not unlike Meatboy, to encourage you to return to the game, restarts are rapid, shame there isn't a pause button on the pad, or a restart button on there (that I know of at least).

Slime-San seems very promising, and it's out in April on PC (Steam, Humble Bundle's Store) which console versions to follow

There's a gameplay video below

Show/hide video

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