Articles tagged with ps4 pro


 
 
Prey
PS4
Apr 30
Posted by Ben at 17:12

Prey is a strange thing. The original Ďvertical sliceí we saw of ĎPrey 2í half a lifetime ago looked great, an awful lot of people were suddenly hyped to play the sequel to a game not a huge amount of people had played. This was seemingly a massive surprise to the publisher, so surprising they scrapped it, abandoned Prey 2 completely for years, dropped the number, and have now brought it back as a different Prey game, developed by Dishonored creators Arkane Studios

Thereís currently a demo available on PS4 and Xbox One, itís essentially the whole game, more or less, with various areas being locked unless you buy the game. Slightly confusingly the demo doesnít end when you hit the pay wall, you can continue playing and exploring the environment. Itís an interesting way of doing a demo, I reached the Ďendí of the demo fairly quickly, a locked door I was told explicitly I wasnít allowed to go past, but was allowed to, after turning the game off feeling I was done, return to the game and explore more of Preyís world.

Itís a confusing experience. Narratively thatís deliberate, youíre not meant to know whatís going on, but in every other way Prey left me unsure what to make of it. The levels are open, as youíd expect from an Arkane game, but whereas in Dishonored it felt like you were always being directed, here I was always 2nd guessing my movements. Itís not like youíre getting lost, itís not that big an area and thereís a marker on the screen, but I was skipping areas, feeling like I was missing out. I guess at least it gave me something to do once I got to that locked door.

One of the things that had stopped me exploring was Preyís difficulty. Itís not impossibly hard or anything, but thereís an awkwardness to the early sections of Prey. Youíre mainly facing off against small crab-like enemies called Mimics, they flash about, disguising themselves as items in the environment. Itís a really cool concept, weíve spent our gaming lives picking through every bin, every art-deco ashtray, and now theyíll probably kill us. The problem I was having was that they always seemed to appear on my blind side. Fair enough, thatís what Iíd do if I was them, but Iíve seen footage of other people playing and seeing the mimic dart in to an item, then taking advantage of their own trap and laying waste to them. I never managed to take advantage of them nor my environment like that, bar one time when a larger enemyís route was taking it past an exploding barrel.

Part of the problem, I think, for me at least, is that I primarily play this kind of game on a PC with a mouse and keyboard. Playing on the PS4 thereís a lag to the camera movement, something thatís apparently going to be fixed in time for release. The aiming also feels strangely digital, maybe this is me not being as good as I should be, or used to be, with a controller in a first person game, but enemies were easily darting around me. Iíd eventually nail them, particularly with the Goop gun, but I was having a hard time not taking damage. Without wanting to sound like a PC snob, I canít help but feel that the increased speed of movement with a mouse, and the larger FOV that tends to accompany playing on a PC might have a beneficial effect on my experience with Prey

In some ways the Prey demo is exactly what a First Impressions post should be, a question mark. Thereís enough good ideas in there to get me interested, thereís enough flavour of the weapons and skill trees to know thereís more to Prey than you see here, and itís clear that the world Arkane have built is detailed and filled with opportunities. Ultimately though, I canít tell you what I think of the game or if Prey is for me
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Talking It
Down
Apr 17
Posted by Ben at 14:09

Many years ago I wrote a God Mode On post called ĎGeneration Gameí, and now I regret it because I canít think beyond that title for this post. I mentioned in the last God Mode On that it was something of a 2 parter, that my conversation with the 20 year old had led me down a mind path that brought me to this topic. If the extended generations, both from the prolonged PS3 and 360 generation, and the topical mid-point refreshing of the generation weíre seeing this time around. I donít really have a problem of the 1.5 versions of the PS4 and the Xbox One, in fact I have a Playstation 4 Pro and am quite interested to see what the Scorpio can do, even if I canít see myself picking one up. I feel like 5 years ago Iíd be furious at the prospect of the console audience being split, the haves and the have-nots of gamers, the early adopters being punished with inevitably inferior versions of games. Honestly, typing this, I feel like thatís what this post should be about, but itís not, Iím not that angry

Possibly itís because I felt this generation was underpowered when it began. Rather than another lengthy generation like the last one, I was expecting a truncated one, that the consoles were too feeble to sustain themselves. So maybe thatís why, maybe I feel like itís taken until the past year for this generation to really begin, certainly Iím playing on my Playstation Pro more often that my PS4, which was very much 2nd fiddle to my PC, but then, weíve just come through one of the best 3-4 month periods in gaming I can recall, and Yakuza 0, Persona 5, Nier Automata, even games Iíve not got around to like Horizon, theyíre all games Iíd play on PS4 even if they were available on the PC. The other reason Iím not as angry I would have been, and this shouldnít be discounted despite how much of a nob it makes me sound, I have more disposable income now. Previously Iíd have been fuming on point of principle AND because Iíd feel like IíD been screwed. Iíd scraped and struggled to get myself a new console, then it gets usurped and thereís no way Iíd have been able to justify buying the replacement.

Not that Iím a rich man, nothing like, but Iíve enough money to hand that the reason I donít have a Nintendo Switch or a GTX 1080 is because I donít think itís worth it yet, for me, not that I canít possibly afford it. But this does bring me to the point. Weíve just entered a post-pre-Brexit world here in the UK. Weíve pulled the trigger and timeís slowed to a crawl, in 2 years time the bullet is going to rip through our skull and stain the walls and carpet with tragedy, and it absolutely has consequences for gaming.

The obvious ones are the developers, thereís a lot of talk of companies leaving the UK for EU Europe, I suspect a lot will stay, but itís a strong possibility that our various industries will shrink. Itís not here I want to focus though, instead itís on the micro scale, on us as individuals.

The leap from my conversation with the 20 year old and here is how many consoles I had as a kid. We werenít a rich family, 3 kids will do that to you. We were actually quite late getting a console, or a computer of any kind, getting an Amstrad CPC464 (green screen, keeping it real). Eventually we got an Atari 2600 with a bunch of (largely terrible) games, then a NES that got taken off us and given to someone else. None of these machines was new, they were all off people, I think my dad spend £100 on the Amstrad, somehow convincing himself it was going to be used for work, despite us not having a printer or a disc drive with it. The Atari was £20 off a some kid from schoolís mum to my mum, and we were delighted with it and its terrible games. Eventually I got a Megadrive 2 for christmas and my brother a Master System 2 the same year. Iím not sure what happened to the Master System, but I was forced to sell my Megadrive (and 32X) to my auntie, something Iíve never quite got over.

Iím sure hand-me-downs have never gone away, but it doesnít, currently, seem to be anything like as prevalent as it was. I know my relatives have bought their kids new DSí and new 3DSí over the years. Their own PS4s too. The one area where the hand me down does still seem to thrive is phones, probably because they cost a fortune, but I suspect itís where we might see ourselves going in the next few years.

As the economy shrinks and being outside the EU bubble starts to take hold, prices of electronics are going to jump. Hopefully game prices stay down, as much as I baulk at the cost of new console games, buying from online retail does make us one of the cheaper countries in Europe, but Iíve no idea if that will last. When the price in £ starts to equal that in $ and Ä all of a sudden those new consoles are going to seem incredibly expensive. I think weíll increasingly see people upgrading from the PS4 to the PS4 Pro, or from the Xbox One to the Scorpio, with their old console being passed on to a family member, child, or friend. I know this happens already, I just think itís going to become more common, more of a necessity. Iíve kept both my old 3DS and my old PS4, the latter is used as a Sky Go player for the front room, and occasional ďhow does this run on the standard Playstation 4Ē machine for review purposes.

Itís probably for the best this is looking like itís going to be another long generation, possibly the longest one yet, because Iím not sure Britain is going to be in a position to be buying consoles i 2 to 3 years time.
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Mantis Burn Racing
Gameplay Video
12-10-16
Posted by Ben at 03:59

Mantis Burn Racing is most notable for being one of the handful of games that will be native 4K on the PS4 Pro, and 60fps too. Granted it's probably easier to manage that on a top down racer than it is on something like Tomb raider, but even on a normal PS4 Mantis Burn Racing looks sharp and runs fantastically.

I say this in the video but the 60fps really help the handling feel like you're sinking in to sand and dirt, there's a responsive looseness as you correct your drifts without touching the breaks.

Game structure wise Mantis Burn Racing is fairly standard, you work your way through a set of races, with each event being one of a certain number of types. There's straight races, time trials, elimination, series races. As a general rule if you win you progress, but there are gates to progress where you have to earn enough gears. Gears are awarded for completing certain actions during the races, so winning the race might get you 3, a long jump 2, and destroying some scenery 1. There's also an upgrade mechanic to the cars that can also act as gating to some extent.

This is kind of where I've got some reservations, some of these things don't feel like they're quite front and centre enough. Beyond that my only gripe is that races feel a bit quiet, there needs to be more engine noises and the like.

anyway, there'll be a full review in the next few days, so click below for our First Play gameplay video

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Oct
04
2016
Posted by Ben at 13:15
Mantis Burn Racing has caught a bit of the spotlight recently, it's one of the few games that will run at 4K (and 60fps) at launch for the Playstation 4 Pro. Well it's not just a PS4 Pro game, Mantis Burn Racing is also coming to standard PS4, Steam, and the XBox One

Mantis Burn Racing is releasing on October 12th (the next Wednesday). As well as the 4K resolution Mantis Burn Racing also promises local and online multiplayer, daily challenges, and a 7 season career mode

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Sep
16
2016
Posted by Ben at 02:06
I'm slightly surprised there isn't more talk about this, small top down racer aside, but Mantis Burn Racing will be full 4K resolution on Playstation 4 Pro. In fact, it will be 4K and 60fps, which is pretty cool if you've got the TV to support it

ďWith Mantis Burn Racing weíre delivering full native 4K whilst maintaining 60FPS without using checkerboard techniques or having to reduce any of our effects.Ē

Mark Williams, Technology Director at VooFoo Studios.


Check the gallery for some screen shots

GALLERY:
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