Articles tagged with playstation vita

Sep
19
Posted by Mark at 14:50
And of course, being a Vanillaware game, it looks amazing.

In fact, that's pretty much the only reason I post stuff from it, since the trailers have been very light on the gameplay front, save for a small amount of side-scrolling walking.

Still, the new trailer introduces us to- or at least, shows us- ten more characters we didn't see in the announcement trailer.

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It's out on PlayStation 4 and PlayStation Vita next year.
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Fate/EXTELLA
The Umbral Star
Jul 21
Posted by James at 04:19

We donít usually review ports, but the Switch is so energising for even the most familiar of games, and what could be more familiar than a Warriors-style action game? Indeed, Marvelous has served up a Switch port of Fate/Extella, throwing in all previously released DLC to boot. Itís also landing on PC via Steam within the same week.

First things first: Mark has already reviewed the original PS4 release, so head over here for a detailed rundown regarding the gameís narrative and how it fits in following on from PSP game Fate/Extra.

Done? Okay, well, the gist of how Fate/Extella plays is simple: Think of it like a Fate-flavoured take on Omega Forceís own Warriors games, where it uses its disassociation with that series to do enough to take it beyond its setting within the Fate universe.

Beyond the expectedly rhythmic but button mashing combat, Extella is a Warriors game that focuses more on territorial control. Each battlefield is divided into sectors: Claim enough land before your enemy does and you get a stab at battling their Servant commander.

Itís within these higher-level proceedings that the real battles are waged, as you constantly need to ensure that youíre not putting all your eggs in one basket and attacking one sector for too long.

Reclaiming a sector takes time Ė to claim back land you must wipe out a few Aggressors first, who are basically big baddies that happen to also be damage sponges. Meanwhile in faraway sectors youíll often notice that ďPlantsĒ Ė enemies with the capability of spawning more Aggressors Ė constantly try and undo your progress, sending the foes to sectors youíve reclaimed, and those where your own fighters are struggling.



Do you spend a few more minutes reclaiming this one sector or should you drop everything to rush to a sector where a Plant is sending more enemies elsewhere?

Itís in moments like these, when Extella constantly ups the anxiety and throws you into situations where you never feel quite so comfortable taking on cannon fodder, where the game is at its best. Youíll often need to adapt and find an optimal route to travel around the map too, as later stages pile on the pressure by introducing enemy ambushes in some sectors, leaving you with no choice but to waste a few minutes cleaning up before youíre allowed to advance.

Despite placing a large emphasis on territorial control and continuous travel, itís hard not to feel disappointed by Extellaís rather safe and uninspired level designs that reside within each battleground. While thereís a pleasing amount of variety and scale to the backdrops, each sector feels disconnected from surrounding ones.

As a result you almost have to depend on the minimap just to get simple bearings, as scenery and structures are repeated so often that everything quickly looks the same. While the game is still playable like this itís evident that something has been lost. Youíre almost too disconnected from the action that youíre orchestrating, and the battles themselves would certainly come off as more engaging and memorable if each map was designed to feel like an actual place, rather than a series of small, identikit areas.

Still, the way Fate/Extellaís fights flow from a higher level provides enough fun in spite of the gameís shallow combat, and it does a lot to compensate for its shallow combat. Each playable Servant has an ever-expanding combo tree, but new attacks rarely feel like substantial game-changers compared with their level and equipped skills. Specials, while satisfying to use, reveal all their tricks far too quickly. It bears to be repeated: The lower-level proceedings lack depth.



The technical chops behind the Switch port lie somewhere between what Marvelous originally delivered for Vita and what was upgraded for PS4. When the Switch is docked, instead of opting for a significantly higher rendering resolution over the handheld's display, the differences are more subtle: Characters gain cel-shaded outlines and thereís noticeably better edge smoothing (antialiasing). There is, however, a drop in framerate from the game's PS4 cousin to a locked 30 frames per second. While the Switch has no trouble hitting this target consistently, making everything more than playable, it's hard to shake the feeling that the gameís fast-paced combat isnít as deliciously fluid as it could have been.

Meanwhile, Marvelousí inclusion of all DLC (plus one exclusive item) grants access to a few dozen character costumes, each with their own accompanying character portraits. As with the lore-heavy narrative and story, Fate fans will probably find a lot more to appreciate there. The PC version does not include any DLC but itís worth noting itís slightly cheaper to compensate.

Fate/Extella is a game of two halves. On one side it plays a rather satisfying game of territorial control Ė if this is what you like about Warriors-style games youíll probably get a lot out of it, even if youíre not well versed in all things Fate. On the other hand, the combat is shallow, and the gameís ties with the Fate universe are more entrenched than they were with the PSPís Fate/Extra. While Fate/Extella can easily seen as a love letter to Fate fans, itís also more inviting to the uninitiated than you might expect.

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Jul
20
Posted by Ben at 16:13
Rabi-Ribi looks like a stressful as hell, it does look kind of adorable and pretty good though, so who knows, maybe I'll pick it up. And if I do maybe I'll pick up the physical version, as PQube are putting an actual boxed copy of Rabi-Ribi out

Available on PS4 and PS Vita, although it looks like the Vita version is missing out on the physical release, understandably.

Rabi-Ribi will hit stores and PSN in Europe on September 1st

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May
31
Posted by Ben at 15:41
We reviewed the Vita release of Damascus Gear: Operation Tokyo a couple of years ago. I gave it a 7 out of 10.

Now the game is coming to the PS4 and has had a HD tarting up in the process

v is a hack & slash action rpg, set in a far future Tokyo, where you must destroy rival mechs to keep humanity safe, equipping their dropped items in the process

Damascus Gear: Operation Tokyo wasn't a bad game ont he Vita, helped by its price and that it was on the Vita. That's not to be dismissive of the Vita, nor Damascus Gear: Operation Tokyo, but I do wonder how well the simple gameplay will translate to the PS4 two years down the line.

Still, I had fun with it, there was quite a bit of charm to it all, and there's an awful lot of game there. It's also helped by the price, £7.99, and the promise of 60fps, all in all I'd say (based on my memories of the Vita version) Damascus Gear: Operation Tokyo HD Edition might be worth giving a go

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May
23
Posted by Ben at 16:24
Spiritual successor or semi-sequel, who knows really, but Gematsu have revealed that El Shaddai: Ascension of the Metatron creators are working on a follow up called The Lost Child

Plot Wise it's about a journalist who discovers the ability to recruit demons to fight other demons, so it's very much got a Shin Megami Tensei vibe, but nicely Lucifel / Lucifer from El Shaddai is back

Aside from that, it's coming to PS4 and Playstation Vita, is apparently about 90% done, and is being published by Kadokawa

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Apr
27
Posted by Mark at 17:11
Japanese media being Japanese media, the Fate series has its suite of promotional webcasts where the people responsible bombard fans with information on what's coming up in the franchise's future.

In this case, Marvelous have announced that there's going to be a sequel to Fate/EXTELLA, the Warriorsalike spinoff that I liked enough to give seven out of ten to.

Rice Digital watched the NicoNico stream to find this out, although the fact that the game exists is pretty much the size of it at this stage.

The first game was released on PlayStations both 4 and Vita and is being ported to Switch- it's probably safe to suggest that the sequel will be at least coming to the Sony console.
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War Never
Changes
Mar 22
Posted by Ben at 17:36

This post kind of leads on to a future post, but I need to write this one first. It's also inspired by a conversation with a 20 year old, so as Mark has already pointed out, it's basically just a man reacting to the encroachment of age.

The 20 year old, for whatever reason because I've never really spoken to him about games before, decided to tell me that he was going to buy a PS2. I asked him why, he said he's always had a soft spot for the PS2 because it was his first console, back when he was 4.

Fuck all 20 year olds.

That started a thought worm tunnelling through my brain, one that resurfaced a few days later on a completely different tangent. All of a sudden I remembered the start of this generation. I know fanboyism is never going away, I know the launch of a console brings out the worst of people, but it was like people had never seen a new console before. I remember the conversations around it, I may even have started (possibly even finished) a God Mode On post about it, that the reason it felt like people's first new console generation is because it was, for many people, their first new console generation. If at 11 years old, rather than the hand me down consoles you've been putting up with/grateful for in the past, you're finally able to pick your console of choice for christmas or your birthday. If you get a 360 at launch, you're then 20 years old before the PS4 launches.

it got me thinking about my console history, and the sheer number of consoles that have come and gone over the years, particularly in the 1990s.Without checking, and sporadically including handhelds to make my point look a bit better, off the top of my head; The Master System 2 (included because it was an important release here in the UK), the Mega Drive, Snes, Neo Geo, Amiga CD 32, Atari Jaguar, Atari Lynx, Game Gear, Mega CD, 32X, CDi, PS1, N64, Saturn, Neo Geo Pocket, and of course, the Sega Dreamcast. Iím missing some, loads probably, but Iím fairly sure all of those came out during the 1990s. If you compare that to the 12 years since the Xbox 360 released; The aforementioned Xbox 360, the PS3, the Wii, the 3DS, the Vita, the WiiU, the PS4, and the Xbox One. You can throw in a couple of forgettable Android machines like the Gamestick, there was also the Gizmondo, OnLive if that counts. Itís no comparison really.

Thereís probably multiple causes for this shrinking of the market, in terms of choice at least. Costs and budgets have risen, I think thatís probably the obvious one, but I think the biggest reason is that the divergent videogame market of the 1980s began to converge in the 1990s. Home computers died out in favour of the unified Windows PC platform, those companies choosing instead to enter the console race, which is fine, both Microsoft and Sony have shown late entrants can succeed, and itís probably worth remembering the PS1, Sonyís entrant in to the console market, prior to launch wasnít initially looked at much differently from the likes of the Atari Jaguar, so many consoles had we seen fall by the wayside.

So when it struck me, and many others, how odd peopleís reaction to the launch of this generation had been, how it seemed like theyíd never experienced a good old-fashioned console war before, itís because they probably hadnít. The 20 year old I mentioned, granted he apparently mainly plays on PC, will have played on his PS2 from the age of 4, then presumably got a 360 for Christmas, aged 10 or 11 (main present of course), then nothing. Heís a kid, or was at least, he was in no position to buy a 2nd or third console, whatever console he had he would have had to stick with.

Itís a phenomenon thatís going to get worse I think. The next few years doesnít seem like it will include a new handheld from Sony, it might, theyíve done stupider stuff, but not many. In fact we might not even see a 3DS successor from Nintendo, they seem to want to keep the 3DS plodding along for as long as they can, the Vita does still get the odd game too, Iím fine with that, I like both handhelds and am not itching for a new one, but I think we will need at least one sooner rather than later. The model for both Sony and Microsoft seems to be giving their current consoles a shot in the arm. Iím not against that model, I like my PS4 Pro, it sort of feels like the console the PS4 should have been in the first place, and I can see many baulking at the thought of buying another one of the same, but it does seem to suggest weíre in for a long generation. Itís feasible that this could be the longest generation yet, and weíll have another generation that doesnít know what theyíre doing when the console war starts again

Header Image: HERE
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Danganronpa 1 2 Reload
Video Review
Mar 18
Posted by Ben at 19:02

Ok, before we start, the below video contains scenes from the first case of Danganronpa 2. It does include spoilers, including the first victim, plus a couple of solutions to some of the arguments during the trial. So, just a heads up if you're going in to Danganronpa 1 2 Reload blind and don't want anything spoiler

Which is fair enough, it's the investigations and trials that make the Danganronpa games, so you really should try to avoid spoilers where possible. I will say that the video doesn't reveal too much else, it certainly doesn't reveal the killer. But it serves to highlight the problem with doing video coverage of a game like Danganronpa 1 2 Reload, there's a lot to cover, and an awful lot of it is key to the story

The video takes a look at how the investigations work, then a couple of the mini-games from the trials, aside from milling about and killing time with the other students, that's kind of what Danganronpa is. It's very good though, it's hard not to get hooked in to the story once it gets going

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Mar
18
Posted by Ben at 18:18
I really liked Lost Dimension on the Vita. It's got it's problems, but it's a decent modern strategy Jrpg that nothing like enough people played. Good news then, thanks to Ghostlight Lost Dimension is getting a second chance with an upcoming PC release

Lost Dimension kind of mixes Dangonronpa's idea of a traitor amongst your group, with a trial of sorts to work out who it is. The problem I had with that mechanic, while an interesting idea, because the traitor is "randomly" selected, there's no motivation in place for them to do it, something Danganronpa mostly got right.

Anyway, I really liked it for the free-moving rpg combat, which you can see in the video I made no one watched, posted below. Lost Dimension is coming to Steam later this year

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Mar
07
Posted by Ben at 01:22
Tokyo Twilight came to the Vita (and I think PS4) last year. It's a visual novel that centres around ghost hunting. We never got around to it but it was fairly well received.

Anyway, Tokyo Twilight is coming to Steam as Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

Boasting a new 'Daybreak' scenario, and an improved battle system, this isn't just a straight port, which is always good to hear.

There's a trailer below, Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is due for release on March 17th

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