Articles tagged with playstation 4


 
 
Prey
PS4
Apr 30
Posted by Ben at 17:12

Prey is a strange thing. The original Ďvertical sliceí we saw of ĎPrey 2í half a lifetime ago looked great, an awful lot of people were suddenly hyped to play the sequel to a game not a huge amount of people had played. This was seemingly a massive surprise to the publisher, so surprising they scrapped it, abandoned Prey 2 completely for years, dropped the number, and have now brought it back as a different Prey game, developed by Dishonored creators Arkane Studios

Thereís currently a demo available on PS4 and Xbox One, itís essentially the whole game, more or less, with various areas being locked unless you buy the game. Slightly confusingly the demo doesnít end when you hit the pay wall, you can continue playing and exploring the environment. Itís an interesting way of doing a demo, I reached the Ďendí of the demo fairly quickly, a locked door I was told explicitly I wasnít allowed to go past, but was allowed to, after turning the game off feeling I was done, return to the game and explore more of Preyís world.

Itís a confusing experience. Narratively thatís deliberate, youíre not meant to know whatís going on, but in every other way Prey left me unsure what to make of it. The levels are open, as youíd expect from an Arkane game, but whereas in Dishonored it felt like you were always being directed, here I was always 2nd guessing my movements. Itís not like youíre getting lost, itís not that big an area and thereís a marker on the screen, but I was skipping areas, feeling like I was missing out. I guess at least it gave me something to do once I got to that locked door.

One of the things that had stopped me exploring was Preyís difficulty. Itís not impossibly hard or anything, but thereís an awkwardness to the early sections of Prey. Youíre mainly facing off against small crab-like enemies called Mimics, they flash about, disguising themselves as items in the environment. Itís a really cool concept, weíve spent our gaming lives picking through every bin, every art-deco ashtray, and now theyíll probably kill us. The problem I was having was that they always seemed to appear on my blind side. Fair enough, thatís what Iíd do if I was them, but Iíve seen footage of other people playing and seeing the mimic dart in to an item, then taking advantage of their own trap and laying waste to them. I never managed to take advantage of them nor my environment like that, bar one time when a larger enemyís route was taking it past an exploding barrel.

Part of the problem, I think, for me at least, is that I primarily play this kind of game on a PC with a mouse and keyboard. Playing on the PS4 thereís a lag to the camera movement, something thatís apparently going to be fixed in time for release. The aiming also feels strangely digital, maybe this is me not being as good as I should be, or used to be, with a controller in a first person game, but enemies were easily darting around me. Iíd eventually nail them, particularly with the Goop gun, but I was having a hard time not taking damage. Without wanting to sound like a PC snob, I canít help but feel that the increased speed of movement with a mouse, and the larger FOV that tends to accompany playing on a PC might have a beneficial effect on my experience with Prey

In some ways the Prey demo is exactly what a First Impressions post should be, a question mark. Thereís enough good ideas in there to get me interested, thereís enough flavour of the weapons and skill trees to know thereís more to Prey than you see here, and itís clear that the world Arkane have built is detailed and filled with opportunities. Ultimately though, I canít tell you what I think of the game or if Prey is for me
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Apr
27
Posted by Mark at 17:11
Japanese media being Japanese media, the Fate series has its suite of promotional webcasts where the people responsible bombard fans with information on what's coming up in the franchise's future.

In this case, Marvelous have announced that there's going to be a sequel to Fate/EXTELLA, the Warriorsalike spinoff that I liked enough to give seven out of ten to.

Rice Digital watched the NicoNico stream to find this out, although the fact that the game exists is pretty much the size of it at this stage.

The first game was released on PlayStations both 4 and Vita and is being ported to Switch- it's probably safe to suggest that the sequel will be at least coming to the Sony console.
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Apr
20
Posted by Ben at 13:41
We've known Guilty Gear Xrd Rev 2 is coming for a while, but we now have a firm date for the latest sequel in the stunning looking Guilty Gear franchise, and it's coming pretty soon

Guilty Gear Xrd Rev 2 will arrive in Europe on May 26th, for both the PS4, and impressively the Playstation 3.

Guilty Gear Xrd Rev 2 boasts a rebalancing of characters, the return of Baiken, and improved tutorials. If you have Guilty Gear Xrd Revelator then Guilty Gear Xrd Rev 2 will also be available as a digital upgrade on both PS4 and PS3

Trailer below

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Apr
19
Posted by Ben at 13:12
I have incredibly fond memories of playing Micro Machines 2 on the Megadrive, using 4 pads thanks to the two extra ports on the game cartridge itself, and playing 8 player races thanks to the pad sharing mechanic. I'm of a generation that is watching Micro Machines World Series with impossibly high expectations

It's with some relief then that Codemasters have released a trailer for the upcoming Micro Machines World Series, and it's actually looking pretty good

Race and Elimination modes are back, as well as a 12 player battle mode and online modes, and nicely, 4 player local split screen. Micro Machines World Tour is set to release in June on PC, PS4 and Xbox One

Trailer below
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The Inner World

Apr 03
Posted by Mark at 15:23

Ahead of the imminent sequel- subtitled The Last Wind Monk- Headup Games have brought Studio Fizbin's The Inner World to console.

There has been a disaster in Asposia, a physics-defying world existing on the inside of a sphere, as the Wind Fountains, Asposia's sole form of ventilation, have stopped blowing, and creatures known as the Basylians have emerged from them, turning the Asposians to stone.

The remaining Asposians have all looked to Conroy- the Wind Monk in charge of one of the fountains- for guidance, which happens to be puritanical and austere. When his endearingly naive apprentice Robert manages to lose the pendant which reminds Conroy of what he cryptically claims is the happiest day of his life, he goes looking for it- meeting local criminal Laura, who helps him discover that Conroy's rule is not as benevolent as it seems.

Taking control of both Robert and Laura at different points in the story, their hand-drawn adventure sees them collecting arbitrary items and hoping that they'll be useful later, in that way that point-and-click adventures are. As they go along, they visit a range of exotic locations and meet plenty of interesting individuals.

The writing that drives the characters carries all the water it needs to, although many of them fall into the trap of being character traits waiting to be fleshed out and on occasion lines will often jar with one another- a character would say something, then immediately say something else that implies they didn't know the thing they said last. There are, however, smiles to be raised if few or no laughs.


The point-and-click game contains its entire control system in its name- you point at a thing and you click it. Historically, this was achieved with a mouse- something that isn't present on PlayStation 4. Instead, you control your character directly with the left thumbstick, cycle through hotspots with L1 and R1 until you find the one that you want, then a menu gives you the options you have for interacting.

There is an easy criticism of the genre in that eventually it boils down to systematically applying every item in your inventory to every part of the scenery or every character until the game relents and lets you progress, and The Inner World's control system serves only to formalise this process, and as such it's all too easy to allow autopilot to set in.

Revealing all the hotspots in a scene may be a necessary evil, maybe as a last resort for a player who just can't work out the solution to the puzzle, but this system takes away not only the immediacy of interacting by forcing you to cycle through all the options you don't want to get to the one you do, but also the joy of working out solutions- or finding interesting 'wrong' answers yourself- by having to go through a better answer before you get to the one you wanted.

It also makes the direct character control almost entirely redundant- some hotspots only make themselves known if you're near them, but this is implemented inconsistently and the cycle will rarely start anywhere near the hotspot you want.

Worse, the touch panel on the DualShock 4, which you'd think would be perfect for this sort of game, isn't used at all.

The Inner World is pleasing enough in that way that modern point-and-clicks can be, but the console port can be very easily skipped in favour of the PC version.

GALLERY:
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Mar
31
Posted by Ben at 17:18
Critically acclaimed PC adventure The Inner World is out today on PS4 and Xbox One

The Inner World is priced at £11.99, and is available on PS4 and Xbox one here in Europe (as of yesterday), and today for the US.

There's a trailer below, and we should have our review up fairly soon

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Mar
29
Posted by Ben at 13:45
Mantis Burn Racing is a game I really quite enjoyed, and one that is also a pretty decent way to make use of your Playstation 4 Pro and 4K television, should you have them.

Well, should you need an excuse to dust off your game, Mantis Burn Racing now has 2 new pieces of DLC.

The first DLC to talk about is Snowbound Pack DLC. The Snowbound Pack if free, and while it only includes 1 new location, because of the way the game only uses parts of locations as tracks, you're actually looking at 4 new tracks. Plus VooFoo Studios are also throwing in seasons 2 and 3 of the Veteran career mode (another 34 events) for you to play with, should you have got to the point where you ran out of content in Mantis Burn Racing (seriously, that career mode is pretty long)

There's also some paid dlc, the Elite Class dlc, priced at £1.99, brings lightning fast hover-cars to mantis Burn racing, so 3 new vehicles, plus a 12 event Elite career, so again, not bad if you're looking to get back in to the game.

The trailer for the Snowbound Pack is posted below

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Pronounced GIF:
 
 
Nier: Automata

Mar 26
Posted by Ben at 11:12

We haven't, and probably won't, given a lot of coverage to Nier: Automata. I personally have too much on my plate to review it, and we're more than a little behind the curve at this point

That said, there's no reason why we can't use it to launch a new feature we're trying out called Pronounced GIF. This may all turn out to be too much trouble than it's worth, and our apologies if you're on a data cap and we post nothing but these from now on, but here's a gif from NieR: Automata

If you are on the homepage and can't see the gif, click the permalink button to the bottom right
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War Never
Changes
Mar 22
Posted by Ben at 17:36

This post kind of leads on to a future post, but I need to write this one first. It's also inspired by a conversation with a 20 year old, so as Mark has already pointed out, it's basically just a man reacting to the encroachment of age.

The 20 year old, for whatever reason because I've never really spoken to him about games before, decided to tell me that he was going to buy a PS2. I asked him why, he said he's always had a soft spot for the PS2 because it was his first console, back when he was 4.

Fuck all 20 year olds.

That started a thought worm tunnelling through my brain, one that resurfaced a few days later on a completely different tangent. All of a sudden I remembered the start of this generation. I know fanboyism is never going away, I know the launch of a console brings out the worst of people, but it was like people had never seen a new console before. I remember the conversations around it, I may even have started (possibly even finished) a God Mode On post about it, that the reason it felt like people's first new console generation is because it was, for many people, their first new console generation. If at 11 years old, rather than the hand me down consoles you've been putting up with/grateful for in the past, you're finally able to pick your console of choice for christmas or your birthday. If you get a 360 at launch, you're then 20 years old before the PS4 launches.

it got me thinking about my console history, and the sheer number of consoles that have come and gone over the years, particularly in the 1990s.Without checking, and sporadically including handhelds to make my point look a bit better, off the top of my head; The Master System 2 (included because it was an important release here in the UK), the Mega Drive, Snes, Neo Geo, Amiga CD 32, Atari Jaguar, Atari Lynx, Game Gear, Mega CD, 32X, CDi, PS1, N64, Saturn, Neo Geo Pocket, and of course, the Sega Dreamcast. Iím missing some, loads probably, but Iím fairly sure all of those came out during the 1990s. If you compare that to the 12 years since the Xbox 360 released; The aforementioned Xbox 360, the PS3, the Wii, the 3DS, the Vita, the WiiU, the PS4, and the Xbox One. You can throw in a couple of forgettable Android machines like the Gamestick, there was also the Gizmondo, OnLive if that counts. Itís no comparison really.

Thereís probably multiple causes for this shrinking of the market, in terms of choice at least. Costs and budgets have risen, I think thatís probably the obvious one, but I think the biggest reason is that the divergent videogame market of the 1980s began to converge in the 1990s. Home computers died out in favour of the unified Windows PC platform, those companies choosing instead to enter the console race, which is fine, both Microsoft and Sony have shown late entrants can succeed, and itís probably worth remembering the PS1, Sonyís entrant in to the console market, prior to launch wasnít initially looked at much differently from the likes of the Atari Jaguar, so many consoles had we seen fall by the wayside.

So when it struck me, and many others, how odd peopleís reaction to the launch of this generation had been, how it seemed like theyíd never experienced a good old-fashioned console war before, itís because they probably hadnít. The 20 year old I mentioned, granted he apparently mainly plays on PC, will have played on his PS2 from the age of 4, then presumably got a 360 for Christmas, aged 10 or 11 (main present of course), then nothing. Heís a kid, or was at least, he was in no position to buy a 2nd or third console, whatever console he had he would have had to stick with.

Itís a phenomenon thatís going to get worse I think. The next few years doesnít seem like it will include a new handheld from Sony, it might, theyíve done stupider stuff, but not many. In fact we might not even see a 3DS successor from Nintendo, they seem to want to keep the 3DS plodding along for as long as they can, the Vita does still get the odd game too, Iím fine with that, I like both handhelds and am not itching for a new one, but I think we will need at least one sooner rather than later. The model for both Sony and Microsoft seems to be giving their current consoles a shot in the arm. Iím not against that model, I like my PS4 Pro, it sort of feels like the console the PS4 should have been in the first place, and I can see many baulking at the thought of buying another one of the same, but it does seem to suggest weíre in for a long generation. Itís feasible that this could be the longest generation yet, and weíll have another generation that doesnít know what theyíre doing when the console war starts again

Header Image: HERE
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Danganronpa 1 2 Reload
Video Review
Mar 18
Posted by Ben at 19:02

Ok, before we start, the below video contains scenes from the first case of Danganronpa 2. It does include spoilers, including the first victim, plus a couple of solutions to some of the arguments during the trial. So, just a heads up if you're going in to Danganronpa 1 2 Reload blind and don't want anything spoiler

Which is fair enough, it's the investigations and trials that make the Danganronpa games, so you really should try to avoid spoilers where possible. I will say that the video doesn't reveal too much else, it certainly doesn't reveal the killer. But it serves to highlight the problem with doing video coverage of a game like Danganronpa 1 2 Reload, there's a lot to cover, and an awful lot of it is key to the story

The video takes a look at how the investigations work, then a couple of the mini-games from the trials, aside from milling about and killing time with the other students, that's kind of what Danganronpa is. It's very good though, it's hard not to get hooked in to the story once it gets going

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