Articles tagged with nintendo switch

Sep
20
Posted by Ben at 15:55
As is the way with things, when we post that a game is being ported it's usually accompanied with a link and me saying I quite liked it. Well, Mantis Burn Racing is getting a Switch release, and I quite liked it when I reviewed the PS4 version

For the uninitiated, Mantis Burn Racing is a top down racing game, infamous for being amongst the first 4K native games on the Playstation 4 Pro, which I'm fairly sure the Switch version isn't boasting.

The Switch version will have 4 player splitscreen in both handheld and tv mode, plus online racing, and will be getting the dlc tracks and cars

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Fate/EXTELLA
The Umbral Star
Jul 21
Posted by James at 04:19

We donít usually review ports, but the Switch is so energising for even the most familiar of games, and what could be more familiar than a Warriors-style action game? Indeed, Marvelous has served up a Switch port of Fate/Extella, throwing in all previously released DLC to boot. Itís also landing on PC via Steam within the same week.

First things first: Mark has already reviewed the original PS4 release, so head over here for a detailed rundown regarding the gameís narrative and how it fits in following on from PSP game Fate/Extra.

Done? Okay, well, the gist of how Fate/Extella plays is simple: Think of it like a Fate-flavoured take on Omega Forceís own Warriors games, where it uses its disassociation with that series to do enough to take it beyond its setting within the Fate universe.

Beyond the expectedly rhythmic but button mashing combat, Extella is a Warriors game that focuses more on territorial control. Each battlefield is divided into sectors: Claim enough land before your enemy does and you get a stab at battling their Servant commander.

Itís within these higher-level proceedings that the real battles are waged, as you constantly need to ensure that youíre not putting all your eggs in one basket and attacking one sector for too long.

Reclaiming a sector takes time Ė to claim back land you must wipe out a few Aggressors first, who are basically big baddies that happen to also be damage sponges. Meanwhile in faraway sectors youíll often notice that ďPlantsĒ Ė enemies with the capability of spawning more Aggressors Ė constantly try and undo your progress, sending the foes to sectors youíve reclaimed, and those where your own fighters are struggling.



Do you spend a few more minutes reclaiming this one sector or should you drop everything to rush to a sector where a Plant is sending more enemies elsewhere?

Itís in moments like these, when Extella constantly ups the anxiety and throws you into situations where you never feel quite so comfortable taking on cannon fodder, where the game is at its best. Youíll often need to adapt and find an optimal route to travel around the map too, as later stages pile on the pressure by introducing enemy ambushes in some sectors, leaving you with no choice but to waste a few minutes cleaning up before youíre allowed to advance.

Despite placing a large emphasis on territorial control and continuous travel, itís hard not to feel disappointed by Extellaís rather safe and uninspired level designs that reside within each battleground. While thereís a pleasing amount of variety and scale to the backdrops, each sector feels disconnected from surrounding ones.

As a result you almost have to depend on the minimap just to get simple bearings, as scenery and structures are repeated so often that everything quickly looks the same. While the game is still playable like this itís evident that something has been lost. Youíre almost too disconnected from the action that youíre orchestrating, and the battles themselves would certainly come off as more engaging and memorable if each map was designed to feel like an actual place, rather than a series of small, identikit areas.

Still, the way Fate/Extellaís fights flow from a higher level provides enough fun in spite of the gameís shallow combat, and it does a lot to compensate for its shallow combat. Each playable Servant has an ever-expanding combo tree, but new attacks rarely feel like substantial game-changers compared with their level and equipped skills. Specials, while satisfying to use, reveal all their tricks far too quickly. It bears to be repeated: The lower-level proceedings lack depth.



The technical chops behind the Switch port lie somewhere between what Marvelous originally delivered for Vita and what was upgraded for PS4. When the Switch is docked, instead of opting for a significantly higher rendering resolution over the handheld's display, the differences are more subtle: Characters gain cel-shaded outlines and thereís noticeably better edge smoothing (antialiasing). There is, however, a drop in framerate from the game's PS4 cousin to a locked 30 frames per second. While the Switch has no trouble hitting this target consistently, making everything more than playable, it's hard to shake the feeling that the gameís fast-paced combat isnít as deliciously fluid as it could have been.

Meanwhile, Marvelousí inclusion of all DLC (plus one exclusive item) grants access to a few dozen character costumes, each with their own accompanying character portraits. As with the lore-heavy narrative and story, Fate fans will probably find a lot more to appreciate there. The PC version does not include any DLC but itís worth noting itís slightly cheaper to compensate.

Fate/Extella is a game of two halves. On one side it plays a rather satisfying game of territorial control Ė if this is what you like about Warriors-style games youíll probably get a lot out of it, even if youíre not well versed in all things Fate. On the other hand, the combat is shallow, and the gameís ties with the Fate universe are more entrenched than they were with the PSPís Fate/Extra. While Fate/Extella can easily seen as a love letter to Fate fans, itís also more inviting to the uninitiated than you might expect.

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Jul
20
Posted by Ben at 16:31
When you think of Arc System Works you think of fighting games, beautiful and complicated fighting games, but every now and then they throw out something a bit left-field, and Boost Beast is one of those games

Pitched as a puzzle fighter, it doesn't look unlike Puzzle Fighter (or Zoo Keeper if you ant the better game). It's actually more of a defence game, a genre we've not seen a lot of over the last few years.

Not unlike something like Puzzle Quest, you match blocks to trigger attacks, or in this case warriors (dogs by the look of it) to face off against the on-rushing hordes.

It probably makes more sense if you watch the trailer below. It's out now on the Nintendo Switch store, whatever it's called, priced at £8.99, and it's something I might pick up myself when I get my Switch tomorrow

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Jul
03
Posted by Mark at 16:27
If you enjoyed precision platformer Slime-San- which Ben did, when he did a First Play- then you can look forward to a sort-of free, sort-of expansion!

Subtitled Blackbird's Kraken, the DLC features a short campaign of 25 levels replete with the obligatory collectables, as well as a house to customise, a submarine-based variant on the main game, and of all things, a mini-FPS.

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Interestingly, Blackbird's Kraken is going to be free on release for existing owners of Slime-San, but will be available on its own for $4- although there's been no word as to what happens if you buy the main Slime-San game after this date.

Incidentally, the Switch version is "nearly done", but they also don't say if that's just the base game or the expansion too.

Blackbird's Kraken will be available on PC from July 20th.

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Jul
03
Posted by Ben at 15:46
There was a bit of a furore when The Binding of Isaac: Afterbirth+ was released in the US for Switch but the European release was pushed back. There is now a confirmed release date, and while it's not exactly imminent it does come with some bonus news.

The Binding of Isaac: Afterbirth+ will get a physical and digital European release on the Nintendo Switch September 7th

The physical release of The Binding of Isaac: Afterbirth+ matches the US release, with a retro game manual, the game, and 2 sticker sheets. It also promises some bonus trinkets, but doesn't go into detail as to what they are



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May
13
Posted by James at 09:33
Inti Creates weren't the only publisher to share Nintendo Switch sales data, as the CEO of Nippon Ichi Software America, Takuro Yamashita, recently spoke to MCV UK about how Disgaea 5 Complete has been performing globally.

The game's western release has accumulated 114,000 pre-orders ahead of its launch later this month, with two thirds of those coming from North America (78,000 pre-orders) and the remaining third from Europe (36,000).

This was far from most people's wildest expectations for the title, including my own, given the game's tepid reception at Switch launch in Japan. Indeed, Mr. Yamashita stated that the game has yet to break 20,000 sales in the region.

What's intriguing is that this demand for Disgaea 5 Complete in Europe and North America suggests a widening gap between sales of Nippon Ichi Software's games in Japan and copies sold from players in the rest of the world.

In February last year, a year after Disgaea 5 launched on PS4 outside of Japan, NIS revealed to Famitsu that non-Japan sales of Disgaea 5 stood at 112,000, while Japanese sales reached 60,000 units. That's a ratio of 2 copies sold in Europe, North America and non-Japan Asia for every copy sold in Japan, but the Switch version performance suggests that gap is widening, something NIS America hadn't anticipated to happen with the Switch version.

Based on these figures shared by the publisher, the Switch version of the game is on track to swiftly outperform first-year sales of the PS4 version outside of Japan in a matter of days after it launches on May 26. Hopefully this signals more support for Nintendo's hybrid going forward - we've yet to hear a peep out of some publishers, like Spike Chunsoft...
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May
10
Posted by James at 15:18
When retail listings began to emerge for the UK release of Puyo Puyo Tetris, it was hard to imagine a situation where the PlayStation 4 version wasn't going to be the preferred platform for fans of Tetriminos or Puyos.

This was mostly down to a couple of reasons which seemed to offset the game's natural fit for the Switch's hybrid local multiplayer party trick: Pricing, and release timing. The European publisher for the game, Deep Silver, appears to have set wholesale pricing for the Switch version at nearly twice that of the PS4 release, as the PS4 version could be had for £20 from most major retailers, with the Switch version going for £35.

To make matters worse, Nintendo decided to release Mario Kart 8 Deluxe on the same day. It seemed like there would be only one game Switch owners would be interested in that weekend.

Instead, quite the unexpected happened: the Nintendo Switch version sold the lion's share of boxed copies over the game's launch weekend, outselling the PlayStation 4 version by 3:1. According to GfK Chart-Track, Switch sales accounted for 74% of all copies sold over that period.

What is even more intriguing is the sales split doesn't stop there: due to strange Tetris licensing rules, a digital version of Puyo Puyo Tetris can only be released on the Switch as the PS4's PlayStation Store already plays host to Ubisoft's Tetris Ultimate, resulting in an even wider sales split by way of the digital release on the Switch's eShop. That version currently sits at third place on the eShop's sales ranking, which counts software sales over the last two weeks.

If any game has benefitted from the famed 'launch effect', then, it's this one. I've been finding it to be a top-notch puzzle game, one which not only blends Tetris and Puyo Puyo together rather thoughtfully, but is a great fit for the Switch's portability. The ability to invite anyone to a local multiplayer session with ease is a boon here.

While the PlayStation 4 release is a bargain, it's absolutely worth the asking price on Switch, which begs the question: Given the wide sales split between both platforms, you could argue that it was going for too little on PS4...
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Apr
27
Posted by Mark at 17:11
Japanese media being Japanese media, the Fate series has its suite of promotional webcasts where the people responsible bombard fans with information on what's coming up in the franchise's future.

In this case, Marvelous have announced that there's going to be a sequel to Fate/EXTELLA, the Warriorsalike spinoff that I liked enough to give seven out of ten to.

Rice Digital watched the NicoNico stream to find this out, although the fact that the game exists is pretty much the size of it at this stage.

The first game was released on PlayStations both 4 and Vita and is being ported to Switch- it's probably safe to suggest that the sequel will be at least coming to the Sony console.
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Apr
23
Posted by at 11:02
While the Switch waits for its version of the service to be as much as begun, the Wii U is still getting new games added to it- in North America, at least.

Siliconera reports that the Game Boy Advance games Rayman Advance- the GBA port of the first game in the series- and Rayman 3 are joining the service.

Switch hasn't been left behind, though, as it's getting another of the ACA Neo Geo games, in the form of Fatal Fury.
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Apr
10
Posted by Ben at 12:26
The Binding of Isaac: Afterbirth+ is coming to the Nintendo Switch in the fairly imminent future, and Nicalis have announced that they're teaming up with Headup games for a physical release

There's no firm date as to when we'll see The Binding of Isaac: Afterbirth+ on store shelves, but we do know that it will be in Quarter 2 and priced at around Ä39.99 (depressingly that's probably a straight translation to £39.99 :( )
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