Articles tagged with nintendo switch

May
13
Posted by James at 09:33
Inti Creates weren't the only publisher to share Nintendo Switch sales data, as the CEO of Nippon Ichi Software America, Takuro Yamashita, recently spoke to MCV UK about how Disgaea 5 Complete has been performing globally.

The game's western release has accumulated 114,000 pre-orders ahead of its launch later this month, with two thirds of those coming from North America (78,000 pre-orders) and the remaining third from Europe (36,000).

This was far from most people's wildest expectations for the title, including my own, given the game's tepid reception at Switch launch in Japan. Indeed, Mr. Yamashita stated that the game has yet to break 20,000 sales in the region.

What's intriguing is that this demand for Disgaea 5 Complete in Europe and North America suggests a widening gap between sales of Nippon Ichi Software's games in Japan and copies sold from players in the rest of the world.

In February last year, a year after Disgaea 5 launched on PS4 outside of Japan, NIS revealed to Famitsu that non-Japan sales of Disgaea 5 stood at 112,000, while Japanese sales reached 60,000 units. That's a ratio of 2 copies sold in Europe, North America and non-Japan Asia for every copy sold in Japan, but the Switch version performance suggests that gap is widening, something NIS America hadn't anticipated to happen with the Switch version.

Based on these figures shared by the publisher, the Switch version of the game is on track to swiftly outperform first-year sales of the PS4 version outside of Japan in a matter of days after it launches on May 26. Hopefully this signals more support for Nintendo's hybrid going forward - we've yet to hear a peep out of some publishers, like Spike Chunsoft...
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May
10
Posted by James at 15:18
When retail listings began to emerge for the UK release of Puyo Puyo Tetris, it was hard to imagine a situation where the PlayStation 4 version wasn't going to be the preferred platform for fans of Tetriminos or Puyos.

This was mostly down to a couple of reasons which seemed to offset the game's natural fit for the Switch's hybrid local multiplayer party trick: Pricing, and release timing. The European publisher for the game, Deep Silver, appears to have set wholesale pricing for the Switch version at nearly twice that of the PS4 release, as the PS4 version could be had for £20 from most major retailers, with the Switch version going for £35.

To make matters worse, Nintendo decided to release Mario Kart 8 Deluxe on the same day. It seemed like there would be only one game Switch owners would be interested in that weekend.

Instead, quite the unexpected happened: the Nintendo Switch version sold the lion's share of boxed copies over the game's launch weekend, outselling the PlayStation 4 version by 3:1. According to GfK Chart-Track, Switch sales accounted for 74% of all copies sold over that period.

What is even more intriguing is the sales split doesn't stop there: due to strange Tetris licensing rules, a digital version of Puyo Puyo Tetris can only be released on the Switch as the PS4's PlayStation Store already plays host to Ubisoft's Tetris Ultimate, resulting in an even wider sales split by way of the digital release on the Switch's eShop. That version currently sits at third place on the eShop's sales ranking, which counts software sales over the last two weeks.

If any game has benefitted from the famed 'launch effect', then, it's this one. I've been finding it to be a top-notch puzzle game, one which not only blends Tetris and Puyo Puyo together rather thoughtfully, but is a great fit for the Switch's portability. The ability to invite anyone to a local multiplayer session with ease is a boon here.

While the PlayStation 4 release is a bargain, it's absolutely worth the asking price on Switch, which begs the question: Given the wide sales split between both platforms, you could argue that it was going for too little on PS4...
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Apr
27
Posted by Mark at 17:11
Japanese media being Japanese media, the Fate series has its suite of promotional webcasts where the people responsible bombard fans with information on what's coming up in the franchise's future.

In this case, Marvelous have announced that there's going to be a sequel to Fate/EXTELLA, the Warriorsalike spinoff that I liked enough to give seven out of ten to.

Rice Digital watched the NicoNico stream to find this out, although the fact that the game exists is pretty much the size of it at this stage.

The first game was released on PlayStations both 4 and Vita and is being ported to Switch- it's probably safe to suggest that the sequel will be at least coming to the Sony console.
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Apr
23
Posted by at 11:02
While the Switch waits for its version of the service to be as much as begun, the Wii U is still getting new games added to it- in North America, at least.

Siliconera reports that the Game Boy Advance games Rayman Advance- the GBA port of the first game in the series- and Rayman 3 are joining the service.

Switch hasn't been left behind, though, as it's getting another of the ACA Neo Geo games, in the form of Fatal Fury.
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Apr
10
Posted by Ben at 12:26
The Binding of Isaac: Afterbirth+ is coming to the Nintendo Switch in the fairly imminent future, and Nicalis have announced that they're teaming up with Headup games for a physical release

There's no firm date as to when we'll see The Binding of Isaac: Afterbirth+ on store shelves, but we do know that it will be in Quarter 2 and priced at around Ä39.99 (depressingly that's probably a straight translation to £39.99 :( )
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Feb
27
Posted by Mark at 15:08
Rayark Games' beautiful-looking VOEZ is making the jump from mobile to the extremely mobile-like Nintendo Switch.

Making the announcement via a trailer, the game is going to come out at launch, seemingly only on download.

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The game, which started on mobile, is a music game which features the standard tapping of inputs in time with the music, although what VOEZ-which we believe is pronounced 'Voice'- does differently is move the inputs about too, as if the beatmap itself was dancing.

The touch-based gameplay, of course, means that the game can only be played in mobile mode- a shame as it would probably look quite good on a big TV.

The game's plot follows a handful of teenagers as they start a band- the VOEZ of the title- and go about their usual anime slice-of-life malarkey, managing to clock up over 100 songs along the way, in reality from a range of independent musicians from around Asia.

The mobile version took the format's standard microtransaction-driven business model, but the trailer features a pricepoint of 2,500 Yen, suggesting that with any luck all the free-to-play bullshit might get lost in transit.

There's not been much in the way of confirmation this is going to leave Japan, but the mobile version seems to be in English, so a localization shouldn't be too hard.
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Feb
08
Posted by Ben at 16:45
Yeah sure, it's been out in Japan for ages, I've even got a copy on the 3DS myself, but I'm still looking forward to the western release of Puyo Puyo Tetris

Coming to PS4 and Nintendo Switch, Puyo Puyo Tetris is a mashup puzzle-battle game of the two famous franchises. It works better than you might think.

There's a few issues with the release, and I'd like to take a moment to recognise it's this release or nothing, but the Playstation 4 isn't getting a digital version, and the Switch physical version is a slightly higher price, although it does come with some Puyo keyrings

Puyo Puyo Tetris release in Europe on April 28th (and in the Americas on the 25th), and will be priced at $40 for Nintendo Switch retail, $30 for Nintendo Switch digital, and $30 for PS4 physical

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Jan
23
Posted by Ben at 14:53
We knew that I Am Setsuna was heading for the Switch but there was some vagaries as to exactly when. Well, Square Enix have announced that I Am Setsuna will be ready for the Nintendo Switch's launch, on the 3rd of March

I Am Setsuna, somewhat surprisingly isn't getting a retail release. You could see it finding a bit of traction if it was one of the handful of games lining up on shelves next to the Nintendo Switch, but I guess if you're an rpg releasing on the same day as Zelda, you might want to hedge your bets a bit
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Jan
15
Posted by Ben at 12:19
I'm not sure what the other writers' opinion on the Switch line-up of games are, for me though it's worryingly barren. So much so I can't see why anyone would get one at launch.

It's pleasing then to see more games being announced for the system, and Arc System Works have announced that there's a BlazBlue game coming to the Switch

There's no details yet as to what exactly the Switch BlazBlue game will be, but if Arc System Works take a leaf out of Capcom's book it'll be a port of the original game or something.

We'll keep you updated when there's more revealed, but from the same source (Rice Digital) it's also been revealed that a sequel to Frontier Days: Founding Pioneers, a 3DS town simulation, called New Frontier Days: Founding Pioneers is also on the way
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Nintendo Switch
First Thoughts
23-10-16
Posted by Ben at 15:10

The NX has now been revealed, itís a thing, a thing without much detail, but Nintendo did show enough that itís some sort of proof of concept. Now called the Nintendo Switch, the WiiU, and possibly 3DS successor doubles as both a handheld and a home console.

Nintendo have confirmed that the Switch will come with a controller, which seems like an obvious assumption, but the 3DS stopped coming with a plug so you never really know with Nintendo. The reason itís noteworthy here is because of the way the controller works. The Joy-Con, which is an awful Ďthe controller you give your mateí name, is made up of 3 parts. The left and right sections can be slid off, the centre of the controller we donít really know, presumably there might be some sort of Amiibo reader in there but the Joy-Con left and right can be used like a Wii Remote, maybe without the pointer (but maybe?), but they must hold some charge, and can be used to control a game like the Wii Remote on its side, meaning one Joy-Con can let you play 2 player.

The whole premise of the Nintendo Switch is that it isnít just tied to the TV. While the docking station seems to exist solely to charge the device and to connect it to the tv, there are possibilities it may offer increased storage solutions. The Switch itself is the tablet style device that goes in to the docking station, and if you want to remove it, you take apart the controller, then slide the Joy-Con L and Joy-Con R on to the sides of the tablet, turning it in to something not a million miles away from a WiiU Gamepad. The Switch unit, or tablet, has a stand on the back, plus a headphone jack, so you can use the tablet as just a screen, using the controllers in a more traditional way.

Anecdotally, this seems like something that, while not initially leading to sales for Nintendo, will be something people adore about the machine. When Iím cooking I regularly prop up my tablet to watch stuff, even my phone case has a little stand on the back so I can use that, itís a great idea. Nintendoís trailer shows this being used on a plane, but also with people gathered around, and while Iím a bit more tentative about believing this one, back to back screens, so you can play multiplayer across 2 linked devices. It may simply be online match-making, weíll see.

The handheld nature of the device, despite Nintendo proclaiming that the Nintendo Switch is "first and foremost a home console" has brought to mind a few questions. The concept is fantastic, for someone like me at least. I still play my 3DS, and generally I play it indoors, in fact other than one trip I havenít played it on transport since the first year I got it. Still though, playing whist watching something else, playing in the garden during the summer, playing in the bathroom, my 3DS gets use for its convenience as well as use because itís got the games I want to play. In the past weíve had cross-connectivity, cross saves, and even cross buy, but all of them come with hunderences and caveats. The ability to just pick up your game of Skyrim and play it lay in bed, or on the couch, or Ďotherwise engagedí, as much as playing it on a plane or on holiday, itís a fantastic thing. But itís a fantastic thing that comes at a cost, battery life and power.

If the Switch is capable of, letís be generous and say PS4 levels of power, then where is that power going to be stored (thereís not a lot of room in that tablet), and how long will the battery last? If the battery is decent then how much power can the machine really have. The speculation here is that when the Switch is docked it will have be capable of running faster, when itís in handheld mode the power will be lower to save on battery consumption.

It goes without saying that itís far too early to firm to solid an opinion of the Nintendo Switch. The list of developers is promising, but if weíre going to get month late ports of games at launch, then nothing after when they inevitably donít sell to expectations, like the WiiU. For Atlus are we talking Persona 5 or are we talking 3DS standard games. Iíll take either, but what kind of support the console is going to get is still a big question, especially when the big 3rd party game featured was Skyrim, effectively a HD port of a years old game. Thereís enough about the console to have me interested though, the portability alone would do that, now we just need some details
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