News

May
23
Posted by Ben at 16:24
Spiritual successor or semi-sequel, who knows really, but Gematsu have revealed that El Shaddai: Ascension of the Metatron creators are working on a follow up called The Lost Child

Plot Wise it's about a journalist who discovers the ability to recruit demons to fight other demons, so it's very much got a Shin Megami Tensei vibe, but nicely Lucifel / Lucifer from El Shaddai is back

Aside from that, it's coming to PS4 and Playstation Vita, is apparently about 90% done, and is being published by Kadokawa

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May
13
Posted by James at 09:33
Inti Creates weren't the only publisher to share Nintendo Switch sales data, as the CEO of Nippon Ichi Software America, Takuro Yamashita, recently spoke to MCV UK about how Disgaea 5 Complete has been performing globally.

The game's western release has accumulated 114,000 pre-orders ahead of its launch later this month, with two thirds of those coming from North America (78,000 pre-orders) and the remaining third from Europe (36,000).

This was far from most people's wildest expectations for the title, including my own, given the game's tepid reception at Switch launch in Japan. Indeed, Mr. Yamashita stated that the game has yet to break 20,000 sales in the region.

What's intriguing is that this demand for Disgaea 5 Complete in Europe and North America suggests a widening gap between sales of Nippon Ichi Software's games in Japan and copies sold from players in the rest of the world.

In February last year, a year after Disgaea 5 launched on PS4 outside of Japan, NIS revealed to Famitsu that non-Japan sales of Disgaea 5 stood at 112,000, while Japanese sales reached 60,000 units. That's a ratio of 2 copies sold in Europe, North America and non-Japan Asia for every copy sold in Japan, but the Switch version performance suggests that gap is widening, something NIS America hadn't anticipated to happen with the Switch version.

Based on these figures shared by the publisher, the Switch version of the game is on track to swiftly outperform first-year sales of the PS4 version outside of Japan in a matter of days after it launches on May 26. Hopefully this signals more support for Nintendo's hybrid going forward - we've yet to hear a peep out of some publishers, like Spike Chunsoft...
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May
12
Posted by James at 15:13
Speaking at the Tokyo Sandbox game developer event/mixer today, Inti Creates gave some insight into the development of 3DS and Switch release Blaster Master Zero. The reimagining of NES darling sidescrolling platforming/shooter hybrid Blaster Master took 35 people six months to make before arriving just in time for the Switch's launch day in Japan.

We also heard about the game's sales performance on the eShop; the Switch port of the game has currently racked up 80,000 copies sold. We weren't told whether this met Inti Creates' own expectations, but this is a fairly respectable figure for what was presumably a version of the game bolted on fairly late in development.

There are tell-tale signs that this was indeed the case: The Switch version of the game inherits the 3DS's strange 5:3 aspect ratio, and the game uses non-integer scaling to scale up to both 720p and 1080p resolutions, so it's fairly clear that the game wasn't originally planned to be on Switch.

In any case, 80,000 sales for the Switch version alone should have net Inti Creates a tidy amount of revenue and would have almost certainly justified the cost of the port. Whether the game sold enough for them to have broken even is hard to say, since we lack information about sales of the 3DS version, and we don't know whether the 35 staffers working on the project were solely dedicated to it or were working on other games. The former is more likely there.

Regardless of current sales, Inti clearly plans to make sure Blaster Master Zero has long legs. Last week it released an update to the game which added a new, remixed difficulty setting, and it's currently working on new DLC characters who are more than just a palette swap.
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May
11
Posted by James at 03:38
Last year's Hitman was Square Enix's first foray into producing a AAA episodic game, and it was positively received, both as a game and as a way to make a big budget third person stealth-action game work in a new episodic format.

But it appears that the game has underperformed - at least to Square Enix's lofty expectations. Just as the company revealed their greatest ever operating profit for the last financial year, they also announced today that Hitman's developer, IO Interactive, is up for grabs. The future of the Hitman IP, which Square Enix maintains ownership of, remains uncertain.

It's not the best start to Square's new focus on producing episodic content for larger games. Going episodic would bring in a return on financially risky projects sooner rather than later. Instead of spending five years and tens of millions crafting the next Final Fantasy while the dynamics of the market change around them, going episodic also enables them react to change faster.

It'd be difficult to accuse Square Enix and developer IO Interactive of doing episodic wrong with Hitman, given the quality of the game, the frequency of episodes and the responsiveness of the team to react to demands of the game's players. But it seems something didn't stack up financially with Hitman, and it's a shame that a game of its ilk couldn't exist in today's market, and an even greater shame that Square Enix won't give IO Interactive another shot.

Square Enix notes that it plans to double down on its most well-known IP. No pressure on Final Fantasy VII Remake, Square's next big budget episodic game, then...
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May
10
Posted by James at 15:18
When retail listings began to emerge for the UK release of Puyo Puyo Tetris, it was hard to imagine a situation where the PlayStation 4 version wasn't going to be the preferred platform for fans of Tetriminos or Puyos.

This was mostly down to a couple of reasons which seemed to offset the game's natural fit for the Switch's hybrid local multiplayer party trick: Pricing, and release timing. The European publisher for the game, Deep Silver, appears to have set wholesale pricing for the Switch version at nearly twice that of the PS4 release, as the PS4 version could be had for 20 from most major retailers, with the Switch version going for 35.

To make matters worse, Nintendo decided to release Mario Kart 8 Deluxe on the same day. It seemed like there would be only one game Switch owners would be interested in that weekend.

Instead, quite the unexpected happened: the Nintendo Switch version sold the lion's share of boxed copies over the game's launch weekend, outselling the PlayStation 4 version by 3:1. According to GfK Chart-Track, Switch sales accounted for 74% of all copies sold over that period.

What is even more intriguing is the sales split doesn't stop there: due to strange Tetris licensing rules, a digital version of Puyo Puyo Tetris can only be released on the Switch as the PS4's PlayStation Store already plays host to Ubisoft's Tetris Ultimate, resulting in an even wider sales split by way of the digital release on the Switch's eShop. That version currently sits at third place on the eShop's sales ranking, which counts software sales over the last two weeks.

If any game has benefitted from the famed 'launch effect', then, it's this one. I've been finding it to be a top-notch puzzle game, one which not only blends Tetris and Puyo Puyo together rather thoughtfully, but is a great fit for the Switch's portability. The ability to invite anyone to a local multiplayer session with ease is a boon here.

While the PlayStation 4 release is a bargain, it's absolutely worth the asking price on Switch, which begs the question: Given the wide sales split between both platforms, you could argue that it was going for too little on PS4...
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May
03
Posted by Ben at 16:31
No Matter Studios have released an update for Kickstarter backers (of which I apparently am one, I don't remember doing it, but I'm getting the updates) on the progress of their game Prey for the Gods, the most notable one is that the game has had a name change

Credit to No Matter Studios, they've been honest about the reasons why. Essentially Bethesda / Zenimax thought that Prey for the Gods is similar to Prey, much in the same way 'Prey' is similar to Bioshock

Anyway, the upshot to this is that the game is now called Praey for the Gods, a play on you both hunting, and being hunted by the gods. It's clever, a bit awkward, and needless, so thanks Bethesda
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Apr
27
Posted by Mark at 17:11
Japanese media being Japanese media, the Fate series has its suite of promotional webcasts where the people responsible bombard fans with information on what's coming up in the franchise's future.

In this case, Marvelous have announced that there's going to be a sequel to Fate/EXTELLA, the Warriorsalike spinoff that I liked enough to give seven out of ten to.

Rice Digital watched the NicoNico stream to find this out, although the fact that the game exists is pretty much the size of it at this stage.

The first game was released on PlayStations both 4 and Vita and is being ported to Switch- it's probably safe to suggest that the sequel will be at least coming to the Sony console.
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Apr
23
Posted by at 11:02
While the Switch waits for its version of the service to be as much as begun, the Wii U is still getting new games added to it- in North America, at least.

Siliconera reports that the Game Boy Advance games Rayman Advance- the GBA port of the first game in the series- and Rayman 3 are joining the service.

Switch hasn't been left behind, though, as it's getting another of the ACA Neo Geo games, in the form of Fatal Fury.
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Apr
20
Posted by Ben at 13:41
We've known Guilty Gear Xrd Rev 2 is coming for a while, but we now have a firm date for the latest sequel in the stunning looking Guilty Gear franchise, and it's coming pretty soon

Guilty Gear Xrd Rev 2 will arrive in Europe on May 26th, for both the PS4, and impressively the Playstation 3.

Guilty Gear Xrd Rev 2 boasts a rebalancing of characters, the return of Baiken, and improved tutorials. If you have Guilty Gear Xrd Revelator then Guilty Gear Xrd Rev 2 will also be available as a digital upgrade on both PS4 and PS3

Trailer below

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Apr
19
Posted by Ben at 13:12
I have incredibly fond memories of playing Micro Machines 2 on the Megadrive, using 4 pads thanks to the two extra ports on the game cartridge itself, and playing 8 player races thanks to the pad sharing mechanic. I'm of a generation that is watching Micro Machines World Series with impossibly high expectations

It's with some relief then that Codemasters have released a trailer for the upcoming Micro Machines World Series, and it's actually looking pretty good

Race and Elimination modes are back, as well as a 12 player battle mode and online modes, and nicely, 4 player local split screen. Micro Machines World Tour is set to release in June on PC, PS4 and Xbox One

Trailer below
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