Mar
07
Posted by Ben at 01:22
Tokyo Twilight came to the Vita (and I think PS4) last year. It's a visual novel that centres around ghost hunting. We never got around to it but it was fairly well received.

Anyway, Tokyo Twilight is coming to Steam as Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

Boasting a new 'Daybreak' scenario, and an improved battle system, this isn't just a straight port, which is always good to hear.

There's a trailer below, Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is due for release on March 17th

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Mar
04
Posted by Ben at 13:31
We knew Nier: Automata was coming to PC, but over recent weeks the details have started to become a bit muddied, with people speculating we might be in for a long delay.

Well good news, Nier: Automata is coming within 2 weeks to the PC

There is a bit of a delay over the console version, with the PS4 version releasing in Europe on the 10th March. The PC version is coming to Steam a week later on the 17th March.
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Mar
04
Posted by Ben at 13:23
2Dark, the new top-down survival horror from Frťdťrick Raynal, the creator of Alone in the Dark, is out fairly soon and is looking pretty good

Gloomywood have put out a video where they talk about their hopes for the game, why they wanted to make it. Most interesting is the promise of being able to tell adult stories. Survival horror can be a bit schlocky, so something more grounded and horrible certainly has its place

Like I said, 2Dark has started to look pretty promising, in a polygon-heavy retro kind of a way, give the video a look for what I think is a fairly interesting look at the game

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Mar
01
Posted by Ben at 15:17
Not captured by us I hasted to add, instead it's a promotional video from Square Enix that takes a look at Nier: Automata's rpg mechanics

NieR: Automata comes out of PS4 and pc in a week or so, on March 10th

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Torment: Tides of Numenera
Video Review
Feb 28
Posted by Ben at 03:01

Our review has just gone live for Torment: Tides of Numenera, and it's a good game. It's very much a story driven game though, so a video of it might not be that exciting

So it's with that dirtying of the water that I present our hour long gameplay review of the PS4 version of Torment: Tides of Numenera. This is recorded on the PS4 Pro, not that that really has any bearings on performance. As good as the game is there's a fair few technical problems, lot's of hitching, and the animation seems to run at a lower framerate from the camera.

Anyway, the footage is captured from a fair bit in the game, and I complete at least one side quest, so there are some slight spoilers, nothing too story heavy though. Still, bear that in mind before watching

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Torment:
Tides of Numenera
Feb 28
Posted by Ben at 02:47

The old-school Western RPG has had something of a resurgence over the last few years. Not that weíre falling over them now, but with the Shadowrun games, Wasteland 2, and Pillars of Eternity, weíre seeing about one a year. As much as Wasteland 2 had a weight on its shoulders so too does Torment: Tides of Numenera, acting as spiritual successor to Planetscape: Torment

I donít really have the space in this review to detail the plot of Torment: Tides of Numenera, but the brief outline is that someone figured out how to live forever, creating bodies to inhabit before jumping to the next one and abandoning the Ďcastoffí body to live on. These castoffs are often revered or loathed for their creators actions, you are one of these castoffs. Your ability to manipulate the ĎTidesí has drawn the attention of a creature called The Sorrow, it hunts you and you Ďfatherí through the physical and psychic worlds.

Torment: Tides of Numenera is dense with mechanics, but it starts to make sense as you progress. Initially the levelling up system, the cyphers (powerful items), and the stat pools are all a bit bewildering, but it does start to make sense. Torment: Tides of Numenera uses stat points for its various mechanics, in combat youíll use your pool of physical to increase the strength and chance of success for your attacks. If youíre trying to persuade someone in conversation youíll lose the indigo intelligence pool, the more points you spend the greater the chance of success. You need to be careful though, once these pools are spent theyíre gone until you refill them with items or rest

When I was planning the video review for Torment: Tides of Numenera I was struggling to pick a bit of gameplay that included combat. I was hours and hours in when I started to think about it and Iíd only had 1 fight, an easy one right at the start of the game. Iíd had opportunities for more, but Iíd managed to talk my way out of it, but itís not like I was tripping over offers. Truth is combat is often more trouble than itís worth, youíre not falling over health items, youíre often charged a small fortune to rest, and as well as eating all your health, chances are youíre going to burn all your stat points too.

Itís not that the combat is horrendously bad, but itís definitely the weakest part of the game, and itís difficult to spec for. This isnít Fallout, handing out a beating isnít often a solution, but even if it was the moveset isnít there to make it especially fun or interesting, you find yourself using the same moves, spending the same skill points because you donít really have a lot of options. Anyway, it took me a while to get it drilled in to my head, but itís really not what Torment: Tides of Numenera is about. While to claim that you never need to fight is maybe bending the truth, itís certainly not where the focus is. You can usually talk your way out of it, intimidate someone in to backing down, convincing them itís not in their best interest, or simply, just not taking on that side quest.

Youíll spend huge chunks of time in Torment: Tides of Numenera talking to people, reading their stories, learning about the world, its culture and its inhabitants. Thatís what the game is about, not endless combat. While some of the lore is, to me at least (sorry fans of Numenera), a bit nonsensical, some of the stories contained within are fantastic. The writing is uniformly superb, and itís hard to think of many games that can boast missions, and side missions, as interesting. A big part of it is that stories go beyond where youíd expect. In another game youíd be given a task, youíd go and find the thing, return, complete the quest. In Torment youíre given a task, have to speak to someone, do a task for them, they tell you to speak to someone else, at which point the narrative takes a turn, then you have to make a decision about how to act. Side quests and main missions are lengthy, you can spend hours making very little concrete progress, this is more of a plus than it sounds, so dense are they



The characters too are fantastically written, your character, the Last Castoff, is probably one of the weaker and least interesting youíll encounter. Your potential teammates all have distinct personalities, and while some of them are very typical, thereís some who reveal themselves to be more than they appear. They each have their own stories that play out as you progress through the game, again, some of them are great. I really like them as characters too, Erritis is definitely worth adding to your party, the heroic bastard. The NPCs and quest givers are generally fairly good too, thereís one or two where their characterisation means their message gets lost a bit, but given what weíre used to having a few misses is easily forgivable. Itís not all good news though, while the combat is a black mark against the game, itís worth mentioning the technical problems.

Without seeing the PC version for myself I canít say for sure that this isnít an engine issue. The game judders on PS4, thereís a framiness to the animations, itís not a fps issue as such, the game world seems to run at a higher framerate, it just isnít smooth. Thereís also a hitching that occurs sporadically. More than sporadically, itís not constant, and given the nature of the game itís not game-breaking, but it is regular. Itís probably most noticeable in the Sagus Cliffs area, itís not caused by having the view too zoomed out, itís not caused by too much going on on-screen, as it occurs in much smaller, quieter areas, and it occurs on both the Standard PS4 and the Playstation Pro. It may not be a huge problem, but itís enough to say that if you want Torment: Tides of Numenera and have access to a decent PC, thatís probably where you should play it.

Iíve had a few other bugs too, generally itís been small things like the health bars flickering, the sound disappearing for a bit, small things that donít really have any bearing on the game. I have though had items fail to appear in my inventory, itís only happened once, but given that you never really have an abundance of items it doesnít inspire confidence. Iíd have written it off as me imagining it, but I also had an issue where an item that should have allowed 5 uses vanished after one. It was a useful item too. Again, none of this really affected my enjoyment as such, but had I not noticed the missing items and saved, I may not have been able to finish a quest.

Iím not sure fixing those issues would all of a sudden turn Torment: Tides of Numenera into a classic, as good as the narratives can be there is something heavy going about the whole thing, or maybe thatís just personal taste. Still though, for the right person Torment: Tides of Numenera is going to be ideal, were the combat a little better Iíd say itíd be pretty much essential for fans of the genre, but either way I donít think it will disappoint too many people

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Feb
27
Posted by Mark at 15:08
Rayark Games' beautiful-looking VOEZ is making the jump from mobile to the extremely mobile-like Nintendo Switch.

Making the announcement via a trailer, the game is going to come out at launch, seemingly only on download.

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The game, which started on mobile, is a music game which features the standard tapping of inputs in time with the music, although what VOEZ-which we believe is pronounced 'Voice'- does differently is move the inputs about too, as if the beatmap itself was dancing.

The touch-based gameplay, of course, means that the game can only be played in mobile mode- a shame as it would probably look quite good on a big TV.

The game's plot follows a handful of teenagers as they start a band- the VOEZ of the title- and go about their usual anime slice-of-life malarkey, managing to clock up over 100 songs along the way, in reality from a range of independent musicians from around Asia.

The mobile version took the format's standard microtransaction-driven business model, but the trailer features a pricepoint of 2,500 Yen, suggesting that with any luck all the free-to-play bullshit might get lost in transit.

There's not been much in the way of confirmation this is going to leave Japan, but the mobile version seems to be in English, so a localization shouldn't be too hard.
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Feb
23
Posted by Ben at 02:05
Yep, Dragon Quest Heroes 2 has been dated for Europe, with the bonus news of an official Steam confirmation

Due to arrive on Playstation 4 on 28th April, Dragon Quest Heroes 2 will hit Steam a few days earlier (the US release date if I had to guess) on 25th April.

The first game was... alright, it started well enough, and maybe if I'd carried on playing it at that point I'd have a more positive feeling towards it, but returning to it the game felt a bit of a trudge. It's generally considered that Dragon Quest Heroes 2 is the better game, so it might be one to keep an eye out for

Trailer below

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Feb
21
Posted by Ben at 15:44
Falcom classic Ys Origin is out now for the PS4. It's been out a while on other platforms (Steam, Vita), and perhaps that's why Ys Origin is launching a little cheaper than you might expect, but it's available today on PS4 with a free theme if you buy it off the store until 5th March

Priced at £15.99 Ys Origin is regarded as one of the better Ys games, and it might yet your appetite for the sequel coming later this year (more on that later)

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Feb
21
Posted by Ben at 15:13
Probably the last time we'll post about Trulon: The Shadow Engine, but ahead of its imminent Xbox One launch, publisher Headup games have announced that the game is available for preorder with a 20% discount

I've mentioned before that I quite liked Trulon: The Shadow Engine when I played it on PC, so you could do worse, with the usual price being £15.99 ($19.99), and the reduced price at (a guess because it's not up on the UK store yet) £12.79.

Trulon: The Shadow Engine release on Xbox One this week, on the 24th February, and there's a trailer below

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