Game profile Hyrule Warriors


 
 
External Rewards
Edition
21-06-16
Posted by Mark at 18:57

For as long as the programme's been airing, I thought that doing Big Brother would be really fun, as long as it wasn't on television and I couldn't show myself up in front of the nation. We take that last bit away, this idea of having no contact with the outside world, being locked in with a bunch of strangers and given tasks to do would have been an interesting experience.

Then I moved into a new flat, had no internet for two weeks and I was immediately bouncing off the walls.

This shows how important the internet has become to daily life- without it, save for a few MP3s I had no music, no news unless I picked up a Metro on the way to work and no television until I cracked and bought an aerial lead a few days in, and even then I couldn't just pluck what I wanted off iPlayer, I could only watch what was on at the time, like our predecessors used to have to do in Downton Abbey times (I assume- it wasn't on that night so I wasn't able to check)

But most importantly is what it's done to games. Games was a thing I still had- or at least for the most part what I didn't have didn't bother me- I've always been a single-player gamer primarily so I didn't miss multi, and while many mobile games refuse to work without an internet connection, I basically don't play them so that's not a loss. Yet, I didn't want to set up the xBox because I thought my Achievements might not sync, or at least might have incomplete data, making a mess of my TrueAchievements stats.

I'm not entirely sure what that says about modern games, that not only am I not playing them owing to a lack of rewards external to the gameplay experience, but that I'm also not playing them so I don't have to play them again to get the rewards, but I can't imagine it's good. (And James will definitely be able to explain why)

Thank heavens, then, for the Wii U- this period saw much of Hyrule Warriors fall (Which itself has what is quite explicitly an Achievements system, but not one that ties into anything other than vanity Miiverse posts which I'd switched off when I started the game in the old flat) which I enjoyed much more than I'd expected to.

The return to a public transport-based commute means the 3DS has also seen some action- I'd started Weapon Shop de Omasse, the last of the Guild01 games, which was delayed massively as it's mostly text (the game's story is told through a Twitter-esque news feed, which went some way to reminding me of all that internet I couldn't have) which, while reasonably well-written, is perhaps a little too long to keep its joke running and isn't really carried by the rhythm-based weapon-crafting gameplay (although that does differentiate it enough from the superfically similar Recettear, which was an inital concern going in), and I've been able to dig a bit further into Persona Q.
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