EGX 2017 Impressions:
Microsoft
Sep 24
Posted by Mark at 18:25

Alright, I was wrong- Sunday was heaving.


Microsoft was the other absentee at last year's show, but they were back this year- although notably while Sony had the PS Access lot on stage all show, and Nintendo had not only their usual stage show but also announcers over on their tournament booth, Microsoft had nothing.

Well, they had games, obviously. But no stage, which is increasingly unusual for a show where Twitch rock up with a full arena and even Dissidia (ref. Thursday's article) got a stage to itself.

The three main pillars of their booth were Forza 7- skipped today because they just released a demo, Sea of Thieves- skipped since it's been on closed beta for donkey's, and Middle Earth: Shadow of War- skipped because I don't particularly care, even if it was guarded by a massive fibreglass dragon.


Tucked into a corner of the PlayerUnknown's Battlegrounds (skipped because it's basically already out) area was Age of Empires: Definitive Edition.

Much like with Total Warhammer II, being a big PC strategy game it's hard to get a feel for it on the show floor, especially as its surprising popularity meant people had to be swept through the booth on a timer. However, it's clear that this is closer to a 'proper' remake than AoE 2 HD was, which just seemed to be the original game running at 1080p.

Also managing to clock up the square footage was Super Lucky's Tale, the cartoon platformer unveiled at E3 which, going off the EGX demo, might not be shit. Admittedly it's not going to make Mario shake in whatever footwear the poor sod his hat's possessed was wearing, but it's an entertaining enough straightfoward platformer.

The demo had you reunite three robot heads with their respective bodies in order to wake up a golem. The first of these was right next to the bodies- a simple tutorial- the next at the top of a small tower, and the third behind a more involved course including enemies and jumping puzzles.

Inside the Golem was another decapitated automaton whose head needed to be carried along a fireball-filled gauntlet, while Lucky himself was being chased by a larger, sentient fireball. Nothing new, but tighter and more focused than last year's Yooka-Laylee.

(Also, quite charmingly the Lucky demo pods all had bright orange controllers with light blue trim, and 'Lucky' laser-etched on them. Clearly an ad for their Design Labs customisation service, but clever nonetheless)

A few smaller games knocking about on their booth included Huntdown, which is doing the retro arcade run-and-gun thing very well, Robocraft Infinity which is combatitive Banjo-Kazooie: Nuts And Bolts, and Away: Journey to the Unexpected which starts with a late-80's-early-90's, Samurai Pizza Cats-era anime opening and hammy Japanese theme tune.

It's a kind of RPG-like game, not dissimilar to Elder Scrolls, but aiming to be a little lighter and have a- quote- 'wacky' sense of humour. So it could be good, or it could be another Citizens of Earth.

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