But also Dissidia
Where last year's EGX was notable for two platform holders basically not showing up
, this year's, today at least, feels as if it's the punters that have skipped the show.
This may be a quirk of the show feeling a bit bigger this year- it's probably not so much fewer people as fewer people per square foot, with what seems to be a lot of (very welcome) empty space between demo pods. The event marketing alleges that there's more games than ever before, but that has to be balanced by the appearance of so many games that are already out- Nintendo alone brought ARMS
, Splatoon 2
, Mario & Rabbids
, Samus Returns
, Sonic Mania
(which also made a significant appearance at Sega's booth), Lego Worlds
, and NBA 2K18
- and that was just on their main booth. (As if to make up for lost time, Nintendo had three seperate booths this year- their main one, one for indies which we'll cover in the next few days, and a tournament booth in the eSports area)
The upshot of this is that for many games, there's not been a lot in the way of queueing- except for Dissidia Final Fantasy NT
, beset by technical issues relating to the game's 3-on-3 network play meaning that for a while at the start of the day nobody was getting to play while people scrabbled under tables fiddling with wires. A functioning single-player mode was eventually deployed. Gameplay centres around using high-powered, spectacular attacks rarely rather than small attacks more frequently, making it feel less like a teamplay beat-'em-up and more like Warriors
but without the chaos which makes it make sense.
On the subject of Warriors
, one of Nintendo's new games was the format's excursion into Fire Emblem
- much like Hyrule Warriors
before it there's not much to fault in the Warriors
-ing, and this iteration brings the ability to switch between characters to the table. While only a pre-set group were playable today, players can not only cycle between the four characters at will, they can also be individually directed to specific areas of the map, using a grid in a nod to its turn-based strategy roots.
There are flaws in this process, at one point all four of my characters levelled up within very quick succession of one another taking me through the a full recreation of the Level Up ceremony from 3DS four times very quickly, but this is obviously an edge case. It's also a lot of fun to see your favourite characters from the 3DS games in Glorious High Definition, so we can probably overlook it for now.
There was also the opportunity to showcase the new side-game in Mario & Luigi: Superstar Saga + Bowser's Minions
- it's not a lot to write home about, as a crowd of what are traditionally enemies from the Mario series butt heads with another automatically with minimal input from the player. A nice add-on, but unexciting on its own.
Super Mario Odyssey
was also present, but that appeared to be the same build Nintendo had already exhibited at Hyper Japan earlier this year- and since there's been big previews of that recently, we'll be stepping over it here.
What is probably one of the last examples of a big third-party 3DS game, Monster Hunter Stories
was also available to play. Traditionally where Nintendo have presented specially curated demos of their console games at events like EGX, 3DS games presented tend to be final retail games and that appeared to be true here- which meant the game seemed a little directionless as you were effectively picking up someone else's save file and all the mistakes they made with it and it's hard to get a feel for it. It does, however, feel exactly how you'd expect a traditional JRPG version of Monster Hunter
Floating about independently of publisher booths- or at least, those as obviously branded as the first-party booths was DragonBall FighterZ
, which has pulled the clever trick of running its cutscenes at a lower frame-rate than the gameplay, imitating the framerate of the hand-drawn animation of the original TV show.