Odin Sphere Leifthrasir
Vita Gameplay
Posted by Ben at 15:37

Not really a review as such as Duane's already reviewed the PS4 version, more some gameplay footage from the Vita version of Odin Sphere Leifthrasir with me rambling over the top

To give coherence to the narration of the video; Odin Sphere Leifthrasir works great on Vita. Apart from one boss fight I can't say I've noticed the framerate drop of and bugs, glitches, hitches, nothing negative at all really. It looks great on the Vita, a little blurry on the Playstation TV that I captured the footage on, but that's a limitation of the hardware rather than a fault of the game. I can't compare the Vita version to the PS4 version, maybe the Vita version has fewer enemies on screen at any one time, certainly that it 'poofs' in enemies when you've cleared a wave certainly seems like a move designed to work around limitations, be that a hangover from the PS2, an engine limitation, or something to get the game running well on the Vita

I won't spoil the score Odin Sphere Leifthrasir received from Duane on the PS4, but I will say if I were to give the game a score it wouldn't be too far from that. I've a few issues with the controls. They're sharp enough, to the extent the Vita's analogue stick will allow at least. My issue really is the placement, I guess, I'm not entirely sure what it is that sits wrong with me. It just feels unnatural that block is the same button as attack, whereas dodge is the same button as as absorbing photons. Too often I'll accidentally launch a spell, and I pretty much always launch the wrong one when I intend to launch a spell. For whatever reason the controls, and many of the games systems (alchemy, recipes etc) don't embed themselves in my brain.

Anyway, aside from that I've been really enjoying Odin Sphere Leifthrasir. I'm fairly near the end now, for one character at least, but the video below is from an earlier save, so there shouldn't be anything too spoilery, and you do get to see how the Vita version runs

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