You have to be very careful in gaming, as a medium, whenever you take away the player's trust. Because if you say: "No, this isn't what you did," then after a while, nothing will matter and for all I know, you'll be telling me it's all a dream at the end of the game, and I'll want to punch you.

Dragon Age II lead designer Mike Laidlaw explains which side of the "games-cause-violence" argument he's on at Guardian Gamesblog Live.
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